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How are these "big errors"?
The first one is probably a screw up at the damage calculations.
The second one, I always hated that you couldn't attack on steeds so the creator could have thought the same thing and made this a feature.
The third one, I don't get what you mean, do you mean that if you are red/black in GW that your items drop when killed? if so just do something like
if(GC.MyChar.Loc.Map != 1038)
{
//code that make stuff drop
}
And the fourth one, TQCO also made your stuff drop if you were killed when being red/black they just changed to make it "safer".
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