I can assure you that nobody is going to give you the code. Even more so considering you don't mention what source you are using, but that won't make a difference.
Anyways, regarding your issue. You don't really give us enough specific details to help.
My guess is that somewhere in your jump method, it is checking for a valid location and if it isn't valid it is sending you somewhere, in this case arena.
Or perhaps you messed up your dynamic map system somehow, and its sending you to arena for some reason...
My suggestion to you would be to teleport into the map, breakpoint your jump method and follow it through to see why its failing.
Cant help you much if you dont help yourself enough to give us more specific details.
I can assure you that nobody is going to give you the code. Even more so considering you don't mention what source you are using, but that won't make a difference.
Anyways, regarding your issue. You don't really give us enough specific details to help.
My guess is that somewhere in your jump method, it is checking for a valid location and if it isn't valid it is sending you somewhere, in this case arena.
Or perhaps you messed up your dynamic map system somehow, and its sending you to arena for some reason...
My suggestion to you would be to teleport into the map, breakpoint your jump method and follow it through to see why its failing.
Cant help you much if you dont help yourself enough to give us more specific details.
Thank you .. SOLVED ^_^
Quote:
Originally Posted by abdoumatrix
1. check Map Property at GameState.cs or GameClient.cs at ur source and u will what u need
2. try to learn
Lol, GameState.cs? GameClient.cs?
However, ummmmmmm what should exactly i learn MR. INCREDIBLE PROGRAMMER?
why is it all programmer here in elitepvpers.com are angry to the same source of trinity. why? is it because there release source are not using anybody? and lot's of person using the same source... and upgraded it to the latest not like the other source it remain on their release version.
why is it all programmer here in elitepvpers.com are angry to the same source of trinity. why? is it because there release source are not using anybody? and lot's of person using the same source... and upgraded it to the latest not like the other source it remain on their release version.
no Offense mates.
Because the source has been so badly modified and is FULL of bugs that would be almost impossible to fix considering how many times it has been modified and by how many different people touched it.
If it was from the very original release without a million people making changes, then that is different.
The source has deadlocking issues, misuses packet handlers, and sometimes contains keyloggers (which is why they're banned from being posted here). Features are programmed incorrectly by multiple hack-patch jobs, paid for by people who can't program, programmed by people who can't program and haven't even taken basic algebra. The amount of problems in the source is alarming and incredibly annoying on our forum (since we didn't create this source and don't want to support the source). Not to mention that NONE of our developers work with the source, and therefore can't help members who experience problems. It's just a bad scenario, and all of what I've mentioned isn't even the tip of the iceberg. People need to let it die already.
The source has deadlocking issues, misuses packet handlers, and sometimes contains keyloggers (which is why they're banned from being posted here). Features are programmed incorrectly by multiple hack-patch jobs, paid for by people who can't program, programmed by people who can't program and haven't even taken basic algebra. The amount of problems in the source is alarming and incredibly annoying on our forum (since we didn't create this source and don't want to support the source). Not to mention that NONE of our developers work with the source, and therefore can't help members who experience problems. It's just a bad scenario, and all of what I've mentioned isn't even the tip of the iceberg. People need to let it die already.
well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix . I love what he did the source everything is work nice
well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix . I love what he did the source everything is work nice
well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix . I love what he did the source everything is work nice
[Selling] Selling Beats GENRE : HIP/HOP , TECHNO,HOUSE , Tech/House,Progressive House,Electro H 08/14/2014 - Trading - 0 Replies Im oldschool beatmaker in Ableton/FL/Logich
Price per beats :
Hip/Hop : 10e psc
Techno : 10e psc
House : 15 e psc
Deep Techno : 20e psc
Progressive House : 15e psc
Electro House : 10e psc
Trap : 15 e psc
HARDCORE : 5e psc
[Help] House System 01/10/2014 - CO2 Private Server - 3 Replies How to make a house system? any ideas? with dynamic map? without dynamic map?
How to Make A HOUSE SYSTEM in source 5530? 06/08/2013 - CO2 Private Server - 20 Replies DOES ANYONE KNOW HOW TO MAKE A HOUSESYSTEM IN SOURCE 5530
I WANT TO KNOW WHICH FILES SHOULD I WORK ON IT.
[help] House problem *make a seperate house for each character* 06/06/2009 - CO2 Private Server - 2 Replies Ok so I made a house code like you would see in another post but they way I made it seems like everyone would be teleported to the same house. Here's an example of it.
Simple house...
if (MyChar.InventoryContains(721170, 1))
{
MyChar.Teleport(1098, 32, 40);
}
The way it's put you can see it looks like everyone would be teleported to the same place. I haven't tried to see...