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TQ House system!!
Discussion on TQ House system!! within the CO2 Private Server forum part of the Conquer Online 2 category.
09/08/2014, 23:06
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#1
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TQ House system!!
Hey guys .. i wanna add House system to my 5900+ source.
i tried too hard to add it .. and I DID.
but i got a problem that annoyed me >_<
When i enter the house after creating it .
if i moved or jumped in the house map. It moves me to TC Arena :O
what's the hell is going on here?
if you have intention to help me .. please go for it.
or i will be thankful if somebody gave me a new house system code.
thanks
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09/09/2014, 00:12
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#2
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I can assure you that nobody is going to give you the code. Even more so considering you don't mention what source you are using, but that won't make a difference.
Anyways, regarding your issue. You don't really give us enough specific details to help.
My guess is that somewhere in your jump method, it is checking for a valid location and if it isn't valid it is sending you somewhere, in this case arena.
Or perhaps you messed up your dynamic map system somehow, and its sending you to arena for some reason...
My suggestion to you would be to teleport into the map, breakpoint your jump method and follow it through to see why its failing.
Cant help you much if you dont help yourself enough to give us more specific details.
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09/09/2014, 01:56
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#3
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1. check Map Property at GameState.cs or GameClient.cs at ur source and u will what u need
2. try to learn
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09/09/2014, 13:51
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#4
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Quote:
Originally Posted by abdoumatrix
1. check Map Property at GameState.cs or GameClient.cs at ur source and u will what u need
2. try to learn
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Why do you assume everybody uses the same source?
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09/09/2014, 16:13
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#5
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Quote:
Originally Posted by Aceking
I can assure you that nobody is going to give you the code. Even more so considering you don't mention what source you are using, but that won't make a difference.
Anyways, regarding your issue. You don't really give us enough specific details to help.
My guess is that somewhere in your jump method, it is checking for a valid location and if it isn't valid it is sending you somewhere, in this case arena.
Or perhaps you messed up your dynamic map system somehow, and its sending you to arena for some reason...
My suggestion to you would be to teleport into the map, breakpoint your jump method and follow it through to see why its failing.
Cant help you much if you dont help yourself enough to give us more specific details.
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Thank you .. SOLVED ^_^
Quote:
Originally Posted by abdoumatrix
1. check Map Property at GameState.cs or GameClient.cs at ur source and u will what u need
2. try to learn
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Lol, GameState.cs? GameClient.cs?
However, ummmmmmm what should exactly i learn MR. INCREDIBLE PROGRAMMER?
Quote:
Originally Posted by Super Aids
Why do you assume everybody uses the same source?
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09/09/2014, 19:30
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#6
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Quote:
Originally Posted by Super Aids
Why do you assume everybody uses the same source?
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cuz i know most of problems that exists in the public trinty sources
Quote:
Originally Posted by Paristôn
5900+ source.
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don't think that there r much sources for this version
Quote:
Originally Posted by Paristôn
Lol, GameState.cs? GameClient.cs?
However, ummmmmmm what should exactly i learn MR. INCREDIBLE PROGRAMMER? 
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Learning how To Debug and breakpoint
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09/10/2014, 03:29
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#7
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why is it all programmer here in elitepvpers.com are angry to the same source of trinity. why? is it because there release source are not using anybody? and lot's of person using the same source... and upgraded it to the latest not like the other source it remain on their release version.
no Offense mates.
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09/10/2014, 03:46
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#8
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Quote:
Originally Posted by Soulfly25
why is it all programmer here in elitepvpers.com are angry to the same source of trinity. why? is it because there release source are not using anybody? and lot's of person using the same source... and upgraded it to the latest not like the other source it remain on their release version.
no Offense mates.
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Because the source has been so badly modified and is FULL of bugs that would be almost impossible to fix considering how many times it has been modified and by how many different people touched it.
If it was from the very original release without a million people making changes, then that is different.
But thats why....
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09/10/2014, 04:16
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#9
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but still. lot of players are joining and playing in that source..
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09/10/2014, 05:12
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#10
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The source has deadlocking issues, misuses packet handlers, and sometimes contains keyloggers (which is why they're banned from being posted here). Features are programmed incorrectly by multiple hack-patch jobs, paid for by people who can't program, programmed by people who can't program and haven't even taken basic algebra. The amount of problems in the source is alarming and incredibly annoying on our forum (since we didn't create this source and don't want to support the source). Not to mention that NONE of our developers work with the source, and therefore can't help members who experience problems. It's just a bad scenario, and all of what I've mentioned isn't even the tip of the iceberg. People need to let it die already.
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09/10/2014, 10:36
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#11
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Quote:
Originally Posted by Spirited
The source has deadlocking issues, misuses packet handlers, and sometimes contains keyloggers (which is why they're banned from being posted here). Features are programmed incorrectly by multiple hack-patch jobs, paid for by people who can't program, programmed by people who can't program and haven't even taken basic algebra. The amount of problems in the source is alarming and incredibly annoying on our forum (since we didn't create this source and don't want to support the source). Not to mention that NONE of our developers work with the source, and therefore can't help members who experience problems. It's just a bad scenario, and all of what I've mentioned isn't even the tip of the iceberg. People need to let it die already.
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that all caused by messi crappy edited source
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09/10/2014, 12:53
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#12
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well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix  . I love what he did the source everything is work nice
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09/10/2014, 13:54
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#13
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Quote:
Originally Posted by Soulfly25
well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix  . I love what he did the source everything is work nice
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1. Good programmers
2. abdoumatrix
Choose one.
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09/10/2014, 16:42
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#14
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Quote:
Originally Posted by Soulfly25
well, actualy Sir, Fang is totally correct. but there are some good programmers working on source and that is abdoumatrix  . I love what he did the source everything is work nice
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-___-
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09/10/2014, 19:10
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#15
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I think this thread need be closed
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Ok so I made a house code like you would see in another post but they way I made it seems like everyone would be teleported to the same house. Here's an example of it.
Simple house...
if (MyChar.InventoryContains(721170, 1))
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