Is there some sort of sequence? For example:
Get random value between MinAttack and MaxAttack
Increase damage with DragonGems percentage
Increase damage with Stigma percentage
Get CriticalChance and increase 1.5x
Subtract damage with defense
Decrease damage with Magic/Shield defense
Decrease damage with Bless percentage
Decrease damage with Tortoise percentage
Decrease damage with reborn reduct
Had not critical? Increase attack from talisman
Had not Block? Decrease attack from talisman
return value...
Anyone know more or less how the sequence of calculations?
Thank you for your attention






