[Question] How physical/magic attack is this calculated?
Is there some sort of sequence? For example:
Get random value between MinAttack and MaxAttack
Increase damage with DragonGems percentage
Increase damage with Stigma percentage
Get CriticalChance and increase 1.5x
Subtract damage with defense
Decrease damage with Magic/Shield defense
Decrease damage with Bless percentage
Decrease damage with Tortoise percentage
Decrease damage with reborn reduct
Had not critical? Increase attack from talisman
Had not Block? Decrease attack from talisman
return value...
Anyone know more or less how the sequence of calculations?
Thank you for your attention
<<<@!1!@>>>
Get random value between MinAttack and MaxAttack
Increase damage with DragonGems percentage
Increase damage with Stigma percentage
Get Break Chance, if false reduce by 50%
Get CriticalChance and increase 1.5x
Get Heaven Blessing 2x Attack Chance
Subtract damage with defense
Decrease damage with Magic/Shield defense
Decrease damage with Bless percentage (From Items)
Decrease damage with Tortoise percentage (From Gems)
Decrease damage with reborn reduct
Decrease damage from Azure Shield
Damage + Fan Final Damage
Damage - Tower Final Damage
If Lucky Chance blocks attack, damage = 1
If Block activates Damage *0.5
<<<@!1!@>>>
Get random value between MinAttack and MaxAttack
Increase damage with DragonGems percentage
Increase damage with Stigma percentage
Get Break Chance, if false reduce by 50%
Get CriticalChance and increase 1.5x
Get Heaven Blessing 2x Attack Chance
Subtract damage with defense
Decrease damage with Magic/Shield defense
Decrease damage with Bless percentage (From Items)
Decrease damage with Tortoise percentage (From Gems)
Decrease damage with reborn reduct
Decrease damage from Azure Shield
Damage + Fan Final Damage
Damage - Tower Final Damage
If Lucky Chance blocks attack, damage = 1
If Block activates Damage *0.5
Hits to Kill - Physical Attack 04/23/2013 - CO2 Private Server - 14 Replies Hey everyone,
I'm developing my own damage calculations for my server, and currently (with physical damage), I have a smoothly scaling function. The problem is, I don't know much to multiply by in the final operation (that controls the amount of hits it takes to kill a player). How many hits should it take kill a player in Conquer Online?
Thanks for your opinion.
Regards,
Spirited Fang
PS: I should mention this, I'm basing these calculations on averages. The average hit will be...
Physical defense/ physical attack hack 06/13/2012 - Shaiya - 3 Replies This is probably a one milion times answered question and the most noob question ever but would it be possible to create a Physical defense or attack hack????
Ive seen very hard to kill and at the same time doing some nice hits HM players at pvp 1-15 !!! Thank you
Cant see spear magic attack =S 05/06/2008 - SRO Private Server - 4 Replies I cant see spear magic attack powers. My weapons lool like this
Long Halbert
Phy. attack power 139~164 (+13%)
Mag. attack power -1~-1 (+0%)
Durability 55/56 (+22%)
Only way for me to see what weapon is stronger is too look at my magic attack and change weapons. And I'm starting to buy weapons from other players (cant find 5D spear drop ~_~) and idk what weapon is stronger then what. Is there any way to fix this? Thanks in advance, I go level now =D