Quote:
Originally Posted by turk55
As far as I know you can do npcs, item actions, drop actions and even time based events.
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Item Use, NPCs, Automatic Events, etc. It's limited, but if you make their structure correctly you can make any function do anything, so by coding it into cq_action you wont need to make 10k lines of codes to program all NPCs into your Exe lol you can make 10k on a Database and make it easy for edition, it's easier to find, easier to Edit and after finishing the Action Types, you dont need to work on the Source anymore, just if you want to add new ones...
I've been having success so far, didn't test with many players but it replies instantly after clicking the NPCs...
BTW, I'm doing all Types using bool, the non coded ones return false always, so it always fails. I fixed Exodus Source Action reading codes, but now it doesnt look so hard to do lol