i really doesn't like to whine about my own problems but it's been 3 days and i couldn't figure it out on my own so i thought i could use some help
im using client version 5938 with public loader with my custom source
what happens is that client send two connections after each other to the auth working socket (i think that could be it, but i normally handle both and proceed them where one disconnects and the other keep sending packets forward and backward)
i send the seed packet (0 size, 2 type, 4 seed) on client connect
i get the auth request packet correctly and i send the auth forward with (0 size, 2 type , 20 ip, 12 port and 8 for forwardtype : 2 ready, 1 invalid, 25 banned)
then the client disconnect and never connect to the gameserver
one important thing i've notice is that the client keep saying "server is busy pla pla" no matter what auth forward type i send (so if ready or invalid or banned it still say server is busy)






