packets after auth response 03/24/2011 - CO2 Programming - 17 Replies After sending edited authrespond paacket to the client, client still send 80 bytes packet to auth ? and after that client connects to to IP from authresponse? And 1 more question. Why when i send edited authresponde with 127.0.0.1 ip inside, client just closes. Maybe in conquer check it and dont allow to connect to local host ?
hab in auth ordner usr/rain/auth den kompletten inhalt gelöscht 04/09/2010 - Metin2 Private Server - 2 Replies hi
ich hab in auth ordner also usr/rain/auth den kompletten inhalt gelöscht
und eine datei erstellt mit
#!/bin/sh
./auth
sleep 60*5
./auth.sh
nochmal ne kurzfassung:
ich hab versucht den login bug zu fixxen
bin in /usr/rain/auth und hab dort alles gelöscht
Decrypting Auth response? 02/17/2010 - Conquer Online 2 - 8 Replies I can't seem to decrypt the auth response packet correctly but I can decrypty/encrypt every other packet from auth or game..
Am I supposed to decrypt the Auth response with the auth cryptography or the game cryptography? To me it would be obvious that I would be using Auth cryptography but why is it not working then?!??? haha so frustrating :/
Here is the first packet recieved from auth server.
08 00 23 04 9E 19 EF 53 ..#..ïS
Here is the first packet recieved from Client.
14 01...
Auth Pack: Auth Request 12/23/2009 - CO2 Private Server - 8 Replies I know this pops up often, and I've searched everywhere for an answer, only to not get one. I've scanned over this site, as well as 4botters for an answer, and every one of them, didn't help.
I'm trying to run a 4267 server with source, and so far, this is the biggest issue. I've spent several days of scanning google for this one issue for several hours at a time now.
I've changed the IP from my server to everything from my Hamachi, my router, my default gateway, and my internal (I think...