What could be the prolem causing it?
My packet structure is:
DataType Data Offset (fixed value)
Code:
uint16 Size 0 (32) uint16 Type 2 (0x41f) uint32 LoginUID 4 uint32 LoginKey 8 string IP 12 uint32 Port 28
Code:
PacketStructures.AuthResponsePacket resp = new PacketStructures.AuthResponsePacket();
resp.LoginUID = 1000000;
resp.LoginKey = Enums.AuthResponseKey.LOGIN_SUCCESS;
resp.IP = "5.222.56.63";
resp.Port = 5816;
Client.Send(resp);
Code:
public void Send(ConquerOnline.Network.ConquerPacket Packet)
{
Packet.Encrypt(this.Crypto);
networkClient.Send(Packet);
}
And as you can see my gameserver is setup to that IP and port as well.
Code:
Server server = new Server("5.222.56.63", 5816);
server.BeginServer();
server.AcceptConnections();
So I'm pretty lost at what the problem is.
Any help is appreciated.






