Hello! I created a command so I can change my first reborn class, but when I use the command, the class does not change the status. I wonder what I did wrong? Photo below:
5722 Spawn packet. 05/04/2013 - CO2 Private Server - 7 Replies Hey everyone.
Any one could help and give me the right spawn packets?
or just give me a good guide that could help me in figure out it my own
:handsdown::handsdown::handsdown:
to be sure of what i had done
Group Spawn Packet 02/11/2012 - SRO Coding Corner - 22 Replies Well every now and then a packet isn't parsed correctly, sometimes character spawn data just simply ends after the character name causing me to read over other data while it tries to read guild name and stuff like that. Also some buffs related to clerics and bards seem to have an extra byte while parsing the character spawn packet, I'm not sure which buffs exactly so that's a problem too. It'd be great if someone could point out what I can do to correctly parse these group spawn packets. I've...
spawn name Packet 5520 08/21/2011 - CO2 Private Server - 11 Replies hellos Evert Body
this pic http://img832.imageshack.us/img832/7425/44423762.j pg
that when i try to upgrade my sourse from 5375 to 5520 i upgrade the spawn to see the monsters and other chars but i can't see the names of them
and the char is visble??
so i need spawn packet make it fully working
[Help] Spawn Packet 08/20/2011 - CO2 Private Server - 6 Replies Right, this is my entity.cs, Im guessing the spawnpacket is in here but I'm trying to update it to work in 5517. I tried changing the individual numbers to the ones found in Shisui's post but im guessing I did it wrong because now I just dc when I log in. Can someone explain what I'm meant to do please?
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Conquer_Online_Server.Network;
using Conquer_Online_Server.Network.GamePackets;
using...