That's some of the most horrific code (and I'm using that term loosely) I've ever seen.
Just so this isn't an outright demeaning post, here's a protip:
You don't need to parenthesize every addition because addition is associative, meaning "(a + b) + c" or "a + (b + c)" is the same as "a + b + c".
That's some of the most horrific code (and I'm using that term loosely) I've ever seen.
Just so this isn't an outright demeaning post, here's a protip:
You don't need to parenthesize every addition because addition is associative, meaning "(a + b) + c" or "a + (b + c)" is the same as "a + b + c".
i dont take deep look it . it is the common one is trinty or impulse 's based source 's structure. many told me it is bad coded .so i using it till i can code it my own.
name / monster
just this ! i don't know any spawn more need to change but i do only name / monster and
all fine
oh and the lenght this is right
Good Luck
That's some of the most horrific code (and I'm using that term loosely) I've ever seen.
Just so this isn't an outright demeaning post, here's a protip:
You don't need to parenthesize every addition because addition is associative, meaning "(a + b) + c" or "a + (b + c)" is the same as "a + b + c".
Now imagine that being all over the source. That is Trinity.
During updating the new spawn packet 5623. 08/18/2012 - CO2 Private Server - 2 Replies Heya guys
During updating the new spawn packet 5623.
1-first acc sees second acc however second acc can't see first acc.
2-when acc login the flower icon appears next his name.
3- name is fucked for chars
Group Spawn Packet 02/11/2012 - SRO Coding Corner - 22 Replies Well every now and then a packet isn't parsed correctly, sometimes character spawn data just simply ends after the character name causing me to read over other data while it tries to read guild name and stuff like that. Also some buffs related to clerics and bards seem to have an extra byte while parsing the character spawn packet, I'm not sure which buffs exactly so that's a problem too. It'd be great if someone could point out what I can do to correctly parse these group spawn packets. I've...
spawn name Packet 5520 08/21/2011 - CO2 Private Server - 11 Replies hellos Evert Body
this pic http://img832.imageshack.us/img832/7425/44423762.j pg
that when i try to upgrade my sourse from 5375 to 5520 i upgrade the spawn to see the monsters and other chars but i can't see the names of them
and the char is visble??
so i need spawn packet make it fully working
[Help] Spawn Packet 08/20/2011 - CO2 Private Server - 6 Replies Right, this is my entity.cs, Im guessing the spawnpacket is in here but I'm trying to update it to work in 5517. I tried changing the individual numbers to the ones found in Shisui's post but im guessing I did it wrong because now I just dc when I log in. Can someone explain what I'm meant to do please?
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Conquer_Online_Server.Network;
using Conquer_Online_Server.Network.GamePackets;
using...