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1. Do not use a ****** source
If 1 cannot be completed follow this:
2. Learn to actually code before jumping into a source.
3. Learn how to debug and walk through your interaction packets attack subtypes.
4. Fix it yourself.
Assumption on what causes the issue:
Either each mobs has a death event assigned to them or bosses have. Either you have a check on that when a mob is killed it has to be a normal mob and thus bosses are excluded or a possible exception is thrown before it's actually "killed" and "removed" from the screen. Perhaps it could be respawning with no hp instantly as well.
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