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TQ's new maps

Discussion on TQ's new maps within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 01/07/2014, 18:24   #31
 
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Originally Posted by jackpotsvr View Post
Off-Topic Nice ping on your server.

To me it seems that the interface changes in data are irrelevant for the maps. Also the 3DEffects.dbc has no updates for a few patches, so don't think it's important either.

Yet still haven't figured how to get it working on my 5017 client . It stucks on loading, and seems to be looping for ever..


I dont seem to have problems with that :O

EDIT: Yeah, uhm... its not really supposed to look like that eh? XD
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Old 01/07/2014, 19:51   #32
 
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Originally Posted by Y u k i View Post


I dont seem to have problems with that :O

EDIT: Yeah, uhm... its not really supposed to look like that eh? XD
XD, Nah don't think so.. haha.
Don't know whats causing this problem... but it looks like something is overwriting it?
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Old 01/07/2014, 19:58   #33
 
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Originally Posted by bashondegek View Post
XD, Nah don't think so.. haha.
Don't know whats causing this problem... but it looks like something is overwriting it?
Gallery 1

In your face.
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Old 01/07/2014, 20:37   #34
 
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Originally Posted by Y u k i View Post
Gallery 1

In your face.
Bam my bro! xD.. congratulations ^_^
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Old 01/08/2014, 01:51   #35
 
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Your KO counter looks messed up in the last 2 pics :x
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Old 01/08/2014, 02:00   #36
 
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Originally Posted by Aceking View Post
Your KO counter looks messed up in the last 2 pics :x
/scale 190 (Everything is smaller too eh?) :3
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Old 01/08/2014, 02:11   #37
 
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Originally Posted by Y u k i View Post
/scale 190 (Everything is smaller too eh?) :3
Lol very true, wasn't paying that much attention I guess xD
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Old 01/08/2014, 02:49   #38
 
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Latest Client from China :3
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Old 01/09/2014, 16:43   #39
 
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any idea where to find an .dmap to tinymap comverter?was it with coemu distributed?
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Old 01/09/2014, 22:06   #40
 
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Let me guess, at coemu? XD
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Old 01/09/2014, 22:33   #41
 
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Originally Posted by mujake View Post
any idea where to find an .dmap to tinymap comverter?was it with coemu distributed?
Your source should automatic convert to whatever file type it uses if you remove the existing converted files (so it does the conversions all again)
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Old 01/10/2014, 12:55   #42
 
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Originally Posted by pro4never View Post
Your source should automatic convert to whatever file type it uses if you remove the existing converted files (so it does the conversions all again)
I am using Redux, and what files to put in map and remove those tinymap?
And if I use GameMap.dat from new client I get some errors in 5065 client (nothing is displayed around me and it crashes) also some coordinates pop-up some MsgActionPacket type 138.
Also for coemu, that generator is for pmaps or png maps or something like that, I downloaded latest rev yesterday.
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Old 01/13/2014, 17:33   #43
 
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its easy to update but u must update the cords of npc's in tc if u update it
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Old 01/14/2014, 14:41   #44
 
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Originally Posted by koko425 View Post
its easy to update but u must update the cords of npc's in tc if u update it
Any hint on where to look for/ How it might be done?
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Old 01/14/2014, 14:43   #45
 
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twin npc
x - 128
y - 100
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