Well, i got everything working. All maps except the Bird Island map, because the bridges will teleport me back to one spot everytime ;p...
Everything else is working fine now Replaced the NPC's to their spots. And replaced my portals
Beuase of your dmap checks being invalid or that TQ has screwed up the dmaps for whatever.
Well, i got everything working.
All maps except the Bird Island map, because the bridges will teleport me back to one spot everytime ;p...
Everything else is working fine now Replaced the NPC's to their spots. And replaced my portals
The only problem i'm having right now aren't the portals.. but the new bridges in Bird Island.
Everytime i enter one of the bridges i got teleported back to the begin of the bridge. Is this a portal error, or is it a map error?
Yep, my server handles this sceneparts, but when i take a look @ the changedate of these files, it doesn't look like those 'sceneparts' were added/changed in the client at all...
@Update to everybody!
If you want to add the new maps to your server, be sure you extracted the 7z folders first!, The official Conquer client reads the 7z folders and not the .dmap files anymore.
Most public released / stolen sources are using the .dmap files and don't open the .7z files automatically.
TQ putted the new .dmap files in the 7z files but they didn't extract anything at the update!
What you need to do is the following:
Open Winrar / another 7z extractor.
go to the map/map folder in your client folder.
Select all .7z files and click extract here.
(you can also select all the files in the map/map folder yourself and right mouse click the files and select extract here).
Next you copy the map/map folder and put it into your source folder (where your source selects his dmap files)
Yep, my server handles this sceneparts, but when i take a look @ the changedate of these files, it doesn't look like those 'sceneparts' were added/changed in the client at all...
@Update to everybody!
If you want to add the new maps to your server, be sure you extracted the 7z folders first!, The official Conquer client reads the 7z folders and not the .dmap files anymore.
Most public released / stolen sources are using the .dmap files and don't open the .7z files automatically.
TQ putted the new .dmap files in the 7z files but they didn't extract anything at the update!
What you need to do is the following:
Open Winrar / another 7z extractor.
go to the map/map folder in your client folder.
Select all .7z files and click extract here.
(you can also select all the files in the map/map folder yourself and right mouse click the files and select extract here).
Next you copy the map/map folder and put it into your source folder (where your source selects his dmap files)
If you run your server you will be good to go.
Bro. did u change the Filename of all the .dmap files when u put it in the source? and didn't change into MAP ID? like 1002, 1003, and so on...
Bro. did u change the Filename of all the .dmap files when u put it in the source? and didn't change into MAP ID? like 1002, 1003, and so on...
That's the map converters job. You should leave them named as they are by default and then have your source re-build the compressed maps (tinymap, smap, etc depending on what file system your source uses.)
Hi there, this morning I download all TQ patches and build a patch to update your maps.
[ Not sure will work for your version - but it worked for my ( ~ 5679 ) ]
Download patch from ( 106 MB (111,671,911 bytes) ):
Hi there, this morning I download all TQ patches and build a patch to update your maps.
[ Not sure will work for your version - but it worked for my ( ~ 5679 ) ]
Download patch from ( 106 MB (111,671,911 bytes) ):
To me it seems that the interface changes in data are irrelevant for the maps. Also the 3DEffects.dbc has no updates for a few patches, so don't think it's important either.
Yet still haven't figured how to get it working on my 5017 client . It stucks on loading, and seems to be looping for ever..
[Koordinaten] Alle Maps ; Neue Maps ; Unbekannte Maps. 04/08/2013 - Metin2 PServer Guides & Strategies - 28 Replies Hallu o.o
Das Tool von Eddy˛ hat mich auf die Idee gebracht,
alle Orte mal aufzulisten, mit den Koordinaten die man
brauch um sich dahin zu teleportieren ;D
Rotes Reich Map1
/warp 4742 9544
Rotes Reich Map2
/warp 3529 8825