Register for your free account! | Forgot your password?

You last visited: Today at 12:28

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



TQ's new maps

Discussion on TQ's new maps within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 01/04/2014, 17:09   #16
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Quote:
Originally Posted by bashondegek View Post
Well, i got everything working.
All maps except the Bird Island map, because the bridges will teleport me back to one spot everytime ;p...
Everything else is working fine now Replaced the NPC's to their spots. And replaced my portals
Beuase of your dmap checks being invalid or that TQ has screwed up the dmaps for whatever.
Super Aids is offline  
Old 01/05/2014, 10:52   #17
 
abdoumatrix's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
Quote:
Originally Posted by bashondegek View Post
Well, i got everything working.
All maps except the Bird Island map, because the bridges will teleport me back to one spot everytime ;p...
Everything else is working fine now Replaced the NPC's to their spots. And replaced my portals

cuz portals cord. changed.

change them to the new ones
abdoumatrix is offline  
Old 01/05/2014, 15:14   #18
 
elite*gold: 0
Join Date: Mar 2012
Posts: 29
Received Thanks: 4
i need fix new tq maps bug.
Adventure-MMO is offline  
Old 01/05/2014, 15:33   #19
 
abdoumatrix's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
Quote:
Originally Posted by Adventure-MMO View Post
i need fix new tq maps bug.
which is?
abdoumatrix is offline  
Old 01/06/2014, 18:27   #20
 
elite*gold: 0
Join Date: Mar 2007
Posts: 155
Received Thanks: 31
Quote:
Originally Posted by abdoumatrix View Post
which is?
There is no fix, just a little bit of brains

The only problem i'm having right now aren't the portals.. but the new bridges in Bird Island.
Everytime i enter one of the bridges i got teleported back to the begin of the bridge. Is this a portal error, or is it a map error?

Bash.
bashondegek is offline  
Old 01/06/2014, 18:52   #21
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
bridges are scenes
Y u k i is offline  
Old 01/06/2014, 19:06   #22
 
elite*gold: 0
Join Date: Mar 2007
Posts: 155
Received Thanks: 31
Thanks. Then i think my scene's are not uploaded right --' Could it be the sceneparts???
Because i didn't upload those to my server.
bashondegek is offline  
Old 01/06/2014, 19:42   #23
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
yep,as long as your server acctually handles sceneparts
Y u k i is offline  
Old 01/06/2014, 22:34   #24
 
elite*gold: 0
Join Date: Mar 2007
Posts: 155
Received Thanks: 31
Yep, my server handles this sceneparts, but when i take a look @ the changedate of these files, it doesn't look like those 'sceneparts' were added/changed in the client at all...


@Update to everybody!

If you want to add the new maps to your server, be sure you extracted the 7z folders first!, The official Conquer client reads the 7z folders and not the .dmap files anymore.
Most public released / stolen sources are using the .dmap files and don't open the .7z files automatically.

TQ putted the new .dmap files in the 7z files but they didn't extract anything at the update!


What you need to do is the following:
Open Winrar / another 7z extractor.
go to the map/map folder in your client folder.
Select all .7z files and click extract here.
(you can also select all the files in the map/map folder yourself and right mouse click the files and select extract here).

Next you copy the map/map folder and put it into your source folder (where your source selects his dmap files)

If you run your server you will be good to go.
bashondegek is offline  
Old 01/07/2014, 06:07   #25
 
Soulfly25's Avatar
 
elite*gold: 0
Join Date: Mar 2006
Posts: 602
Received Thanks: 69
Quote:
Originally Posted by bashondegek View Post
Yep, my server handles this sceneparts, but when i take a look @ the changedate of these files, it doesn't look like those 'sceneparts' were added/changed in the client at all...


@Update to everybody!

If you want to add the new maps to your server, be sure you extracted the 7z folders first!, The official Conquer client reads the 7z folders and not the .dmap files anymore.
Most public released / stolen sources are using the .dmap files and don't open the .7z files automatically.

TQ putted the new .dmap files in the 7z files but they didn't extract anything at the update!


What you need to do is the following:
Open Winrar / another 7z extractor.
go to the map/map folder in your client folder.
Select all .7z files and click extract here.
(you can also select all the files in the map/map folder yourself and right mouse click the files and select extract here).

Next you copy the map/map folder and put it into your source folder (where your source selects his dmap files)

If you run your server you will be good to go.
Bro. did u change the Filename of all the .dmap files when u put it in the source? and didn't change into MAP ID? like 1002, 1003, and so on...
Soulfly25 is offline  
Old 01/07/2014, 06:27   #26
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by Soulfly25 View Post
Bro. did u change the Filename of all the .dmap files when u put it in the source? and didn't change into MAP ID? like 1002, 1003, and so on...
That's the map converters job. You should leave them named as they are by default and then have your source re-build the compressed maps (tinymap, smap, etc depending on what file system your source uses.)
pro4never is offline  
Old 01/07/2014, 08:44   #27
 
Gerculy's Avatar
 
elite*gold: 0
Join Date: May 2009
Posts: 86
Received Thanks: 15
Hi there, this morning I download all TQ patches and build a patch to update your maps.
[ Not sure will work for your version - but it worked for my ( ~ 5679 ) ]

Download patch from ( 106 MB (111,671,911 bytes) ):

The patch includes :


Demo :
Gerculy is offline  
Thanks
2 Users
Old 01/07/2014, 16:13   #28
 
abdoumatrix's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
use this



for trinty based sources.
abdoumatrix is offline  
Old 01/07/2014, 16:53   #29

 
jackpotsvr's Avatar
 
elite*gold: 20
Join Date: Oct 2008
Posts: 328
Received Thanks: 43
Quote:
Originally Posted by Gerculy View Post
Hi there, this morning I download all TQ patches and build a patch to update your maps.
[ Not sure will work for your version - but it worked for my ( ~ 5679 ) ]

Download patch from ( 106 MB (111,671,911 bytes) ):

The patch includes :


Demo :
Off-Topic Nice ping on your server.

To me it seems that the interface changes in data are irrelevant for the maps. Also the 3DEffects.dbc has no updates for a few patches, so don't think it's important either.

Yet still haven't figured how to get it working on my 5017 client . It stucks on loading, and seems to be looping for ever..
jackpotsvr is offline  
Thanks
1 User
Old 01/07/2014, 18:13   #30
 
elite*gold: 0
Join Date: Mar 2007
Posts: 155
Received Thanks: 31
Well, i'm using Kibou's map system for my server... it was released by SpiritedFang... Since i am using that one its just working fine
bashondegek is offline  
Reply


Similar Threads Similar Threads
[Koordinaten] Alle Maps ; Neue Maps ; Unbekannte Maps.
04/08/2013 - Metin2 PServer Guides & Strategies - 28 Replies
Hallu o.o Das Tool von Eddy˛ hat mich auf die Idee gebracht, alle Orte mal aufzulisten, mit den Koordinaten die man brauch um sich dahin zu teleportieren ;D Rotes Reich Map1 /warp 4742 9544 Rotes Reich Map2 /warp 3529 8825



All times are GMT +1. The time now is 12:29.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.