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CoEmu Gems

Discussion on CoEmu Gems within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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CoEmu Gems

Alright i have a question i am Attempting to add Rainbow gems but i am not sure if this would be correct was wondering if the community could look at it


Code:
MagicAdd += (int)Math.Floor(CSocket.Client.[B][COLOR="Red"]Level[/COLOR][/B]*(CSocket.Client.NRG * .05));

Its not all of it just this is what im stuck on MAINLY the word in red
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Old 07/21/2009, 00:28   #2
 
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Quote:
Originally Posted by hunterman01 View Post
Alright i have a question i am Attempting to add Rainbow gems but i am not sure if this would be correct was wondering if the community could look at it


Code:
MagicAdd += (int)Math.Floor(CSocket.Client.[B][COLOR="Red"]Level[/COLOR][/B]*(CSocket.Client.NRG * .05));

Its not all of it just this is what im stuck on MAINLY the word in red
i think it is more harder than that ,, not hard but need some more searching

every Gem has a place to put it's effect ,, the RNG that u give as example can't be there as MagicAdd , the Dragon gems and Phoenix Gems are already there

the rainbow Gems u should put them at GiveExp section , MoonGems go to SkillExp (the magical type) ,, Violet Gems go to SkillExp(Physical Type) and so on , u may also add to MagicAdd/MaxAdd the Thunder Gems .

hope that helps
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Old 07/21/2009, 00:31   #3
 
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Actually that helps alot i apprecaite it!
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Old 07/21/2009, 00:35   #4
 
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Glad to know so
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Old 07/21/2009, 00:38   #5
 
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So Where would Glory gems go 0.0
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Old 07/21/2009, 00:58   #6
 
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Originally Posted by hunterman01 View Post
So Where would Glory gems go 0.0
actually i think u can pick up one of 2

1-the Calculations/Damage where " Damage -= Attacked.Defense;" u can add after it if the Attacked has any GloryGems

2- at ItemEquip.cs where calculating items attributes ,but this one may also require to add them once more at PacketProcessor.cs Login case
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Old 07/21/2009, 03:50   #7
 
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Hmm i think i might go damage

Code:
double Glory = 0;
                Glory += Attacked.NGG * 0.05;
                Glory += Attacked.RGG * 0.15;
                Glory += Attacked.SGG * 0.30;

Hows that look???
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Old 07/21/2009, 05:19   #8
 
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Quote:
Originally Posted by hunterman01 View Post
Hmm i think i might go damage

Code:
double Glory = 0;
                Glory += Attacked.NGG * 0.05;
                Glory += Attacked.RGG * 0.15;
                Glory += Attacked.SGG * 0.30;

Hows that look???
sorry to say no, can't be like that if u want it to be like Co ,the Glory has a constant Defense value so it maybe like this

Code:
double Glory = 0;
                Glory += Attacked.NGG * 100;
                Glory += Attacked.RGG * 300;
                Glory += Attacked.SGG * 500;
or whatever u want of course but that is how Co2 does it , and dont forget to calc the Star and fan themselves
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Old 07/31/2009, 00:46   #9
 
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Yeah loads of fun : /
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