I understand that, but what it comes down to is how you write the source that will later determine it's overall performance.
I can't really give you a proximate number but from what I do know, Threading, Sockets, Handling packets play a major role when it comes to your servers performance and how well it can do with more player activity.
Most of your issues will be network capability. If you're using a home hosted server (10 mbit or lower upload) then you will definitely run into issues when you start to reach larger online counts (say above 50-100).
If you're writing the source properly and hosting with a 100mbit dedicated line (standard on virtually all vps and dedicated hosts) then you should be fine for a significant number of players as well as greatly reducing pings due to less re-routes getting to your 'middle of no where' server.
If you're talking 500+ players then you'll really run into issues as things get exponentially more expensive when you pack players together in such a small amount of world space. This is because you're linearly increasing the number of players while exponentially increasing the amount of information (players each send a packet to each other player, etc)
At that point though you should be able to afford some serious server hardware and network capabilities to handle it but it mostly comes down to source efficiency when you're talking about these things.
Ram is largely useless but a cheap upgrade. If your source is somehow using like a gig of ram just to run then you either have an insane online count or serious problems.
CPU is always important but barely stressed by most servers until they get that very large player count constantly interacting with eachother. Again fairly easily handled
[QUESTION]Shaiya server - connection 12/30/2012 - Shaiya Private Server - 4 Replies Hey!
Me and my team are working on a p-server while my few of my other friends are working on another one. The other private server will take a very long time to make since they are editing it like it is another game -.-, so while they are working on that me and some friend are gonna make a server that will take us less than a month, and since we will develope a better server in a while we wont buy any connection, We will run this one on our own connection, so my question is, How many players...
[Question] Connection Failed! 07/20/2012 - Flyff Private Server - 3 Replies Kennt jemand diesen Error?
2012/ 7/20 15:44:13 CHousingMng::DestroyHousing() - Housing not found : 36
2012/ 7/20 15:44:20 CHousingMng::DestroyHousing() - Housing not found : 39
2012/ 7/20 15:44:27 CHousingMng::DestroyHousing() - Housing not found : 42
2012/ 7/20 15:45:36 CHousingMng::DestroyHousing() - Housing not found : 30
[Question] Connection (non-hamachi) 01/11/2012 - CO2 Private Server - 15 Replies Hi guys, i have a server V5530 non-hamachi that im working on, this is kinda noob question but i couldnt find anywhere.
When i Host it with my Global IP Adress ppl can play it well, but i cant login, i had tried many ways, the only way to make my login possible is hosting by Hamachi IP. So, how do i host and play in global network???
BTW: Here is my server website i'm designing, you can check it out.
It seems i Can Only Play it with another people creating an hamachi network, if not i...
[Question]Connection Probleme ! 05/17/2011 - Metin2 Private Server - 2 Replies Hey,
ich habe grade meinen Server zum laufen gebracht. Soweit ist alles gut. Ich kann connecten und auch sonst läuft alles.
Jedoch kann NUR ich connecten. Die Member können zwar connecten, bekommen aber kick nachdem sie ihren Charakter ausgewählt haben.
Habe alles versucht.
Hier ein Screenshot von Portmap:
http://img543.imageshack.us/img543/9530/portmap.j pg
[Question]Connection Probleme ! 05/15/2011 - Metin2 - 2 Replies Hey,
ich habe grade meinen Server zum laufen gebracht. Soweit ist alles gut. Ich kann connecten und auch sonst läuft alles.
Jedoch kann NUR ich connecten. Die Member können zwar connecten, bekommen aber kick nachdem sie ihren Charakter ausgewählt haben.
Habe alles versucht.
Hier ein Screenshot von Portmap:
http://img543.imageshack.us/img543/9530/portmap.j pg