Quote:
Originally Posted by CriticallyDev
That's one way of changing the Npc's name I suppose..
It is a successful method but wouldn't that require constant client-sided updates when changing and/or editing an NPC? :s
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well of what i know is that npc mesh isn't just a mesh, what i mean is
when server tell the client to show x npc, the client goes to the ini files and get the effect to add on the npc, it's name and other stuff (motion/face/whatsoever)
so yeah i think the only way possible is to constantly update clients, won't be a big deal with a nice auto-patching system/server (which what tq does anyway)
but i think it's possible with some reversing to change the client packet structure to get the name/effects from packets but this would definitely need a nice RE skills (which i personally don't have yet, i guess umm code cave with redirection both ways, saving the new bytes and patch the client to use them instead of the one at npc.ini, that's how i think it could be done but again im struggling to get better at asm)
anyway goodluck