Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 09:32

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[idea and question]Making Characters to Monsters

Discussion on [idea and question]Making Characters to Monsters within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 06/16/2013, 12:37   #46
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
7 hours reverse engineering. They simply got too much time on their hands.
Super Aids is offline  
Old 06/16/2013, 12:55   #47
 
diedwarrior's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 611
Received Thanks: 195
Quote:
Originally Posted by Super Aids View Post
7 hours reverse engineering. They simply got too much time on their hands.
And too much knowledge
diedwarrior is offline  
Thanks
1 User
Old 06/16/2013, 16:04   #48
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
That too
Super Aids is offline  
Old 06/16/2013, 18:56   #49
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
My apologies, I never knew that about the spawn packet. I still don't believe this is the best option though - it looks horrible. Why not use a mesh that has equipment attached to the player then? I know you're taking things from different games, so why not take some monster meshes of players from the other games?
Spirited is offline  
Old 06/16/2013, 19:02   #50
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Because the point was to make it dynamic.
Super Aids is offline  
Old 06/16/2013, 19:08   #51
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
coz this way its dynamic and have noting to do with client side,

+ think about it gives you so many options, you can create 100 type of girl and boy monsters,

if i had to use client side then simply adding monster.dat will do the job dont even need to do any mesh thing.
LordGragen. is offline  
Old 06/16/2013, 19:12   #52
 
2slam's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 586
Received Thanks: 336
Quote:
Originally Posted by Super Aids View Post
Because the point was to make it dynamic.
what's the diffrence or the advantages of the dynamic system rather than that of the static one?
2slam is offline  
Old 06/16/2013, 19:13   #53
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Quote:
Originally Posted by 2slam View Post
what's the diffrence or the advantages of the dynamic system rather than that of the static one?
That you can change things at runtime + you can generate unique sets of weapons/armors for each monsters even if they were of the same type.
Super Aids is offline  
Old 06/16/2013, 19:17   #54
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
here is few things explaning why its better server side and thank *** i didnt do the mistake going for monster.dat

1. even if they download other client then yours the monters will still be how you want.
2. think you can make monsters ware items any type, any garment
3. and this is not 100% but i think you can even make monsters use steeds XD which is epic.

also making the server side you give them sick avatars and boom, you got your self a sexy monster.

But!!! having server side can have his problems, if you check here you will see my latest update telling what need to be done to make this system work correct

LordGragen. is offline  
Old 06/16/2013, 19:24   #55
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
You can make them use steeds as well, since steeds is also a part of the spawnpacket.
Super Aids is offline  
Old 06/16/2013, 19:26   #56
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
yes but when you attack with steed it disable it.
LordGragen. is offline  
Old 06/16/2013, 19:37   #57
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Only if you make it so. The riding effect is not removed by the client
Super Aids is offline  
Reply


Similar Threads Similar Threads
[5520] Sometimes I can't see monsters, items, even other characters
11/02/2011 - CO2 Private Server - 10 Replies
Hey all, I got a problem, check this pics. http://186.30.59.105/images/15766554.jpg http://186.30.59.105/images/15828310.jpg http://186.30.59.105/images/15912932.jpg
[Help]Making GM/PM Characters
01/17/2011 - EO PServer Hosting - 6 Replies
i could find this with search so a started a new thread. i wan`t to make a PM/GM account i know i must go to cq_user set before char name but. if i do that the server crashes. how can i make a PM account if the server crashes lol it says by MSg Server 2.700 error@closing kernel what can i do to this?
can anyone help me on making monsters drop cps?
06/21/2010 - CO2 Private Server - 10 Replies
sorry guys i know there is alot of threads for this but am having truble finding Mob.cs lol ahaha i know am a ture noob but im learning :) if u can help me that would be amazying thank again sorry for being too big of a noob
idea on making tool (help)
02/24/2006 - Conquer Online 2 - 0 Replies
well i thought about this and have never seen anyone questioning this but i'm no programmer or anything just a gamer taht came up with an idea about the fb/ss aimbot,what i was thinking is ppl already sugested to remove the jump animation but this was patched and not verry handy but can't someone like try and only cancel the shadow animation so like when you have red shadows and u cancel the shadow animation the shadow appears where the target is going to land but you still see the jumping...



All times are GMT +1. The time now is 09:36.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.