Code:
case 1:
{
Interfaces.IConquerItem item = new ConquerItem(true);
item.ID = 1058011;
if (client.Inventory.TryGetItem(item.UID, out item))
{
if (item.Bound == false)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Entity.BoundCps += 100;
}
else
{
dialog.Text("Your item is bound.");
dialog.Send();
break;
}
}
else
{
dialog.Text("You do not have the item");
dialog.Send();
break;
}
break;
}






