Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 10:08

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[idea and question]Making Characters to Monsters

Discussion on [idea and question]Making Characters to Monsters within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 06/13/2013, 00:18   #31
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
good,

next thing gona try to see if i can add the size in server side also.
LordGragen. is offline  
Old 06/14/2013, 07:29   #32
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
does anyone know if there is a way to fix the hp bar for the monsters

coz when i am using body 1004 its losing the hp bar
LordGragen. is offline  
Old 06/14/2013, 12:27   #33
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
It has to do with monster.dat

#Edit

Wait no. In your case it's because the UID is that of a player, thus meaning there is no hp bar. Take a look here:
Super Aids is offline  
Old 06/14/2013, 15:24   #34
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
Dear lord, took them 7 hours, will took me 7 month.

for the guards i am going to use database system.

but for few monsters i think i will use client system and i think some of you will agree with me coz lets look at this.

1. every time you kill it count as a player and the system keep spamming there names.



2. there names must be red or something to kill which is a bit annoying



3. after they are dead they still spam there names in the ground for few sec

LordGragen. is offline  
Old 06/14/2013, 15:57   #35
 
2slam's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 586
Received Thanks: 336
Quote:
Originally Posted by LordGragen. View Post
Dear lord, took them 7 hours, will took me 7 month.

for the guards i am going to use database system.

but for few monsters i think i will use client system and i think some of you will agree with me coz lets look at this.

1. every time you kill it count as a player and the system keep spamming there names.



2. there names must be red or something to kill which is a bit annoying



3. after they are dead they still spam there names in the ground for few sec

check p4n's reply about the uid.
2slam is offline  
Old 06/14/2013, 18:47   #36
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
acualy nvm, i think until my project is done i can think of something about there hp,

not gona let this go, i can make many good monsters with this system
+ giving avatar to monsters will be something good
LordGragen. is offline  
Old 06/14/2013, 22:17   #37
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Attach a proxy to the server and do child windows for the Conquer Window, although you can't do it directly unless you reverse the client since it checks for legimate child windows using EnumChildWindows from the win api, however you can do some fake child window where it's acting like a child window, but is actually an extern application. Don't know how to explain it better.
Super Aids is offline  
Old 06/14/2013, 22:27   #38
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
Quote:
Originally Posted by Super Aids View Post
Attach a proxy to the server and do child windows for the Conquer Window, although you can't do it directly unless you reverse the client since it checks for legimate child windows using EnumChildWindows from the win api, however you can do some fake child window where it's acting like a child window, but is actually an extern application. Don't know how to explain it better.
idk what you mean by that but it didnt help, thx tho.

i am not bothering to find out the hp bar thing not at list this week, have allot of things to do then the game.
LordGragen. is offline  
Old 06/16/2013, 00:20   #39
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
i just came up with a idea how to make the hp system work on player-monster and
impulse helped me make my idea work and i am very happy with it, not the best one but this will work.

you hit the monster it will drop there % until they die

LordGragen. is offline  
Thanks
1 User
Old 06/16/2013, 08:24   #40
 
InfamousNoone's Avatar
 
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,885
that looks really hackish but whatever works i suppose lol
InfamousNoone is offline  
Old 06/16/2013, 10:56   #41
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
I've just been quietly observing from time to time, and I saw the most recent packet wasting method you've come up with. Why are you wasting packets for a changing monster name for a health display option that looks far less professional than an actual health bar? What is the goal in not using the health bar? "i am not bothering to find out the hp bar thing"? It's Monster.dat, and members have already suggested that to you. Please listen to them. All monster types have to be defined by the client to show the health bar. As far as the red name option, that's because your identity range for monsters is incorrect (also suggested by members). Why are you asking us questions to ignore us? Please do as we are suggesting to fix your problem, else why bother asking us? Thank you.
Spirited is offline  
Old 06/16/2013, 11:14   #42
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Fang, about the identity range. It's the only way it's possible to display gears dynamically for monsters, since they do not support gear when their identity is below 1000000.
Super Aids is offline  
Old 06/16/2013, 12:04   #43
 
elite*gold: 0
Join Date: Oct 2009
Posts: 768
Received Thanks: 550
Fang, you should have researched the spawn packet by now.. I mean you had researched most of the basic packets...
If you use an 500k > UID && UID < 400k, it will act as monster with hp bar but no gears.
If you use more than 1kk as UID it will be spawned as player with gears and no hp bar.
That's why procsdev actually worked on spawning a HP bar for players. (check their proof of concept)
-impulse- is offline  
Old 06/16/2013, 12:25   #44
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
I think you switched around on 400k and 500k ^_^
Super Aids is offline  
Old 06/16/2013, 12:36   #45
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
first when alberto said try 400k - 500k see if its working,

i tryed it but all i can see was the mesh of the monster thats it, it was not allowing me to put there weapons,

but when we made the UID high it lost the hp bar since the monster is treated by player and a good coder spent 7 hours trying to figure how to add that to a player (player-monster) so yah.


LordGragen. is offline  
Reply


Similar Threads Similar Threads
[5520] Sometimes I can't see monsters, items, even other characters
11/02/2011 - CO2 Private Server - 10 Replies
Hey all, I got a problem, check this pics. http://186.30.59.105/images/15766554.jpg http://186.30.59.105/images/15828310.jpg http://186.30.59.105/images/15912932.jpg
[Help]Making GM/PM Characters
01/17/2011 - EO PServer Hosting - 6 Replies
i could find this with search so a started a new thread. i wan`t to make a PM/GM account i know i must go to cq_user set before char name but. if i do that the server crashes. how can i make a PM account if the server crashes lol it says by MSg Server 2.700 error@closing kernel what can i do to this?
can anyone help me on making monsters drop cps?
06/21/2010 - CO2 Private Server - 10 Replies
sorry guys i know there is alot of threads for this but am having truble finding Mob.cs lol ahaha i know am a ture noob but im learning :) if u can help me that would be amazying thank again sorry for being too big of a noob
idea on making tool (help)
02/24/2006 - Conquer Online 2 - 0 Replies
well i thought about this and have never seen anyone questioning this but i'm no programmer or anything just a gamer taht came up with an idea about the fb/ss aimbot,what i was thinking is ppl already sugested to remove the jump animation but this was patched and not verry handy but can't someone like try and only cancel the shadow animation so like when you have red shadows and u cancel the shadow animation the shadow appears where the target is going to land but you still see the jumping...



All times are GMT +1. The time now is 10:08.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.