My question was to convert a packet sniff into a static code
just for testing
anyway i find out my own i had to add TQServer at the packet.
Anyway Ty for ur time and ur help
Are you positive that NOTHING in the packet is dynamic?
No timestamps, IP addresses, character UIDs, login token/keys that need to be set?
I'm not familiar with really any packets in conquer that are completely stack (some might worth with hard coded values but not for their intended use lol).
You should be building your packet with values that make sense rather than some jumble of pre defined bytes.
when i use it it will show with the same info i sniff it at.
#1: That serves no purpose as already mentioned. You want to be able to sent relevant information from server which means constructing a packet properly with values that fit your current character.
#2: That will only work if nothing in the packet is linked to your current situation. This include things like... x/y/myuid/targetuid in MANY packets or specific subtypes and sequences such as seat/table ids in poker.
#3: You learn nothing by doing it your way. Structure the packet. Hardcode any values you cannot guess relatively comfortably at and work your way up until you have a full packet structure.
If you are unfamiliar with how to structure a packet, you may want to take a look at my proxy paradise tutorial. The last video includes me structuring a simple conquer packet and showing a few common ways of then writing that packet using a known structure.
#1: That serves no purpose as already mentioned. You want to be able to sent relevant information from server which means constructing a packet properly with values that fit your current character.
#2: That will only work if nothing in the packet is linked to your current situation. This include things like... x/y/myuid/targetuid in MANY packets or specific subtypes and sequences such as seat/table ids in poker.
#3: You learn nothing by doing it your way. Structure the packet. Hardcode any values you cannot guess relatively comfortably at and work your way up until you have a full packet structure.
If you are unfamiliar with how to structure a packet, you may want to take a look at my proxy paradise tutorial. The last video includes me structuring a simple conquer packet and showing a few common ways of then writing that packet using a known structure.
ty for ur tips.
i just see an command and want to know how it work.
i also find some packets like this
#1: You are referring to subtypes (non static data therefor) of general data packet.
#2: You are referring to client>server requests
As such I feel our comments are still justified. You would never, ever have the need to hard code a static byte buffer for the instances you are mentioning and send them.... except maybe in a clientless bot but even then it would be easier to just create a new general data packet of subtype x.
#1: You are referring to subtypes (non static data therefor) of general data packet.
#2: You are referring to client>server requests
As such I feel our comments are still justified. You would never, ever have the need to hard code a static byte buffer for the instances you are mentioning and send them.... except maybe in a clientless bot but even then it would be easier to just create a new general data packet of subtype x.
"Map load confirmation" = enterMap. That's a MsgAction subtype too, but yeah, you are right.
question about packets 07/29/2012 - CO2 Programming - 15 Replies so now by logging the packets of my conquer client v5565 i found them complete meaningless , so i figured out they r already encrypted and in the source there is decrepter and warper which decryp and go to get useful info from the offset it needs which all pre-written by who code the source , right ?
so to trace what i send throw the client and try to figure it out with trail and error theory i need to use the handler in the source to do me that as to simply gimme a copy after decryping the...
[Question]about some Packets 07/15/2012 - CO2 Private Server - 8 Replies Greetings ,
i was trying to sniff some packets with COMon.5613 for the lastest client
but i have notice some "werid" problems according to my limit experience .
1-the spawn packet ....
have two kinds of spawnpackets which both look diff
the first length was 232+name +clan name + 2 ??
while the other "two" were 228+name+clan name +2 .....which is the correct one ? !!
Edit :Ooh i also had some other "werid" problem with this ...... when i tried the first packet ..... and checked...
[Question] about Packets . 06/18/2012 - CO2 Private Server - 8 Replies what i know about conquer packets is . the last 8 byts are seal .
and the first two bytes for Length and the next two byts for header
but this packet is confusing me !!! can anybody help ?
04 DA A9 25 BA 7E F7 28 75 D1 80 ED 1A 77 16 BC 4A 98 35 72 15 6B 38 56 A1 04 81 8B 92 2F 7C 98 C6 26 1C A0 54 DB D5 17 B1 D4 2A 38 99 4F D9 8A 14 E3 FA B7 7B E0 8F 72 58 93 EF 1C 7E F8 C5 4A 48 DA C5 3E 41 11 04 2E B3 75 9C B5 00 C8 33 96 89 ED 24 38 3E 9A 61 B8 05 1D A8 C8 D6 69 AA AD EC F4 88 04...
[Question]Packets 05/14/2009 - CO2 Private Server - 3 Replies is their a way to find specfic packets?
packets tut (question^^) 04/14/2009 - Kal Online - 21 Replies hey guy im "hacking" realy long kalonline. But Just with Uce and i learned all from tuts from this forum. But since i started "hacking" everybody said that u can hack much better with packets. But i dont know how xD. I searched long in this forum for tuts but didnt find one that explained everything. Would be nice if someone make one.
greez Nightmare