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[REQUEST] Virtue Points Calculation

Discussion on [REQUEST] Virtue Points Calculation within the CO2 Private Server forum part of the Conquer Online 2 category.

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[REQUEST] Virtue Points Calculation

does anyone has the Virtue Points Calculation ?
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Old 05/15/2013, 01:29   #2


 
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Originally Posted by Mr_PoP View Post
does anyone has the Virtue Points Calculation ?
I never saw any server with a VP calculation near the official one. It's not in the EO source too I think.
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Old 05/15/2013, 16:18   #3
 
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Originally Posted by CptSky View Post
I never saw any server with a VP calculation near the official one. It's not in the EO source too I think.
yeah not in the EO source so, I made my own lol
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Old 05/16/2013, 06:54   #4
 
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All of the sources I've seen so far are just multiplying some value by the level, but it seems like it depends on some other factors (after observing it in the real game). As far as I know, it's not a straight up value multiplication. The algorithm presented by TQ isn't very good either (it was introduced in Alpha). Leveling up levels are very broken in the real game. For example:

Level 1 to 2: +4 VP
Level 2 to 3: +3 VP
Level 3 to 4: +2 VP
Level 4 to 5: +1 VP

Those are just the first five levels, but it continues from there in weird behaviors that don't make much sense. If I were to recommend an algorithm for you, I wouldn't go with a multiplication value. I've seen some that work off levels, multiplying them by a value between 3 and 20; however, I would go with a log function that includes level or the total experience given from that player. That way, it would climb nicely without going too out of control. Good luck!
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Old 05/16/2013, 11:52   #5
 
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Originally Posted by Fаng View Post
All of the sources I've seen so far are just multiplying some value by the level, but it seems like it depends on some other factors (after observing it in the real game). As far as I know, it's not a straight up value multiplication. The algorithm presented by TQ isn't very good either (it was introduced in Alpha). Leveling up levels are very broken in the real game. For example:

Level 1 to 2: +4 VP
Level 2 to 3: +3 VP
Level 3 to 4: +2 VP
Level 4 to 5: +1 VP

Those are just the first five levels, but it continues from there in weird behaviors that don't make much sense. If I were to recommend an algorithm for you, I wouldn't go with a multiplication value. I've seen some that work off levels, multiplying them by a value between 3 and 20; however, I would go with a log function that includes level or the total experience given from that player. That way, it would climb nicely without going too out of control. Good luck!
thanks I will consider that
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