Hello I am in need of a very source5620 + comaprtilhem me please I need one just like this one, that has the NPC joshua, YellowPunk, CPS has the Claim, and shows the last login of User! please look at this picture I need one of this:
Group Spawn Packet 02/11/2012 - SRO Coding Corner - 22 Replies Well every now and then a packet isn't parsed correctly, sometimes character spawn data just simply ends after the character name causing me to read over other data while it tries to read guild name and stuff like that. Also some buffs related to clerics and bards seem to have an extra byte while parsing the character spawn packet, I'm not sure which buffs exactly so that's a problem too. It'd be great if someone could point out what I can do to correctly parse these group spawn packets. I've...
spawn name Packet 5520 08/21/2011 - CO2 Private Server - 11 Replies hellos Evert Body
this pic http://img832.imageshack.us/img832/7425/44423762.j pg
that when i try to upgrade my sourse from 5375 to 5520 i upgrade the spawn to see the monsters and other chars but i can't see the names of them
and the char is visble??
so i need spawn packet make it fully working
[Help] Spawn Packet 08/20/2011 - CO2 Private Server - 6 Replies Right, this is my entity.cs, Im guessing the spawnpacket is in here but I'm trying to update it to work in 5517. I tried changing the individual numbers to the ones found in Shisui's post but im guessing I did it wrong because now I just dc when I log in. Can someone explain what I'm meant to do please?
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Conquer_Online_Server.Network;
using Conquer_Online_Server.Network.GamePackets;
using...
Confused about the spawn entity packet 12/20/2010 - CO2 Private Server - 7 Replies So I wanted to update the spawn entity packet from Hybrid's source (5135 -> 5165)
public unsafe struct SpawnEntityPacket
{
public ushort Size;
public ushort Type;
public uint Model;