I Want to know how to know
flags
&
flags2
PHP Code:
public class Flags
{
public const ulong ArcherTop2 = 0x55L;
public const ulong ArcherTop3 = 0x56L;
public const ulong ArcherTop8 = 0x54L;
public const ulong Ball = 0x80000L;
public const ulong Ball2 = 0x100000L;
public const ulong BlackName = 0x8000L;
public const ulong CastPray = 0x40000000L;
public const ulong ChaosCycle = 0x1000000000000000L;
public const ulong Confused = 0x1000000000000000L;
public const ulong Cyclone = 0x800000L;
public const ulong Dazed = 0x40000000000000L;
public const ulong Dead = 0x20L;
// public const ulong DefensiveStance = 0x7dL;
public const ulong Dodge = 0x4000000L;
public const ulong EarthAura = 0x12dL;
public const ulong FadeAway = 0x800L;
public const ulong FatalStrike = 0x800000000000L;
public const ulong FendAura = 0x123L;
public const ulong FireAura = 0x12bL;
public const ulong FireToistTop2 = 70L;
public const ulong FireToistTop3 = 0x47L;
public const ulong FireToistTop8 = 0x45L;
public const ulong FlashingName = 1L;
public const ulong Flashy = 0x1000000000000L;
public const ulong Fly = 0x8000000L;
public const ulong Freeze = 0x800000000000000L;
public const ulong Ghost = 0x400L;
public const ulong Gm = 0x37L;
public const ulong GodlyShield = 0x200000000000000L;
public const ulong HeavenBlessing = 0x200000000L;
public const ulong HeavenBlessing1 = 0x210L;
public const ulong Intensify = 0x10000000L;
public const ulong Invisibility = 0x400000L;
public const ulong Invisible = 4L;
public const ulong MagicShield = 0x100L;
public const ulong MetalAura = 0x125L;
public const ulong MonthlyPKChampion = 0x1000000000L;
public const ulong MoveSpeedRecovered = 0x100000000000000L;
public const ulong NewSkillTest = 0x5bL;
public const ulong ninja2 = 0x4cL;
public const ulong Normal = 0L;
public const ulong NpcClick = 0x7efL;
public const ulong PirateTop = 0x79L;
public const ulong PirateTop2 = 0x7bL;
public const ulong PirateTop3 = 0x7cL;
public const ulong PirateTop8 = 0x7aL;
public const ulong Poisoned = 2L;
public const ulong Praying = 0x80000000L;
public const ulong PurpleSparkles = 0x20000000000000L;
public const ulong RedName = 0x4000L;
public const ulong ReflectMelee = 0x20000L;
public const ulong RestoreAura = 0x80000000000000L;
public const ulong Ride = 0x4000000000000L;
public const ulong ShockDaze = 0x400000000000000L;
public const ulong ShurikenVortex = 0x400000000000L;
public const ulong StarOfAccuracy = 0x80L;
public const ulong Stigma = 0x200L;
public const ulong Superman = 0x40000L;
public const ulong TeamLeader = 0x40L;
public const ulong TEarthAura = 300L;
public const ulong tempest = 0x10000000000000L;
public const ulong TFendAura = 290L;
public const ulong TFireAura = 0x12aL;
public const ulong TMetalAura = 0x124L;
public const ulong Top3Warrior = 0x20000L;
public const ulong TopArcher = 0x10000000000L;
public const ulong TopDeputyLeader = 0x800000000L;
public const ulong TopFireTaoist = 0x40000000000L;
public const ulong TopGuildLeader = 0x400000000L;
public const ulong TopMonk = 0x4000000000000L;
public const ulong TopMonk2 = 0x73L;
public const ulong TopMonk3 = 0x72L;
public const ulong TopMonk8 = 0x72L;
public const ulong TopNinja = 0x80000000000L;
public const ulong TopSpouse = 0x8000000000000L;
public const ulong TopTrojan = 0x8000000000L;
public const ulong TopWarrior = 0x4000000000L;
public const ulong TopWaterTaoist = 0x20000000000L;
public const ulong TrojanTop3 = 0x53L;
public const ulong TrojanTop8 = 0x51L;
public const ulong TWaterAura = 0x128L;
public const ulong TWoodAura = 0x126L;
public const ulong WatarToistTop3 = 0x4aL;
public const ulong WatarToistTop8 = 0x48L;
public const ulong WaterAura = 0x129L;
public const ulong WeeklyPKChampion = 0x2000000000L;
public const ulong WoodAura = 0x127L;
public const ulong XPList = 0x10L;
public const ulong Oblivion = 1UL << (ushort)111;
public const ulong VIP6Effect = 1UL << 52;
public const ulong GMEffect = 1UL << 53;
// public const ulong TopPirate = 1UL << (ushort)121;
// public const ulong TopMonk = 0x4000000000000L;
public const ulong TopPirate = 0x400000000000000;
public const ulong DefensiveStance = 1UL << (ushort)125;
}
PHP Code:
public class Flags2
{
// public const ulong CannonBarrage = 0x50000000000000L;
public const ulong WarriorWalk = 0x4000000000000000L;
public const ulong AzureShield = 0x20000000L;
public const ulong AzureShieldFade = 0x40000000L;
public const ulong BlueRestoreAura = 0x80000000000000L;
public const ulong CaryingFlag = 0x80000000L;
public const ulong ChainBoltActive = 0x10000000L;
public const ulong Confused = 0x1000000000000000L;
public const ulong Contestant = 0x8000000L;
public const ulong Dazed = 0x40000000000000L;
public const ulong EarthAura = 0x400000000000L;
public const ulong FendAura = 0x1000000000L;
public const ulong FireAura = 0x100000000000L;
public const ulong HUGEDazed = 0x400000000000000L;
public const ulong IceBlock = 0x800000000000000L;
public const ulong LionShield = 0x200000000000000L;
public const ulong LowVigorUnableToJump = 0x4000000000000L;
public const ulong MetalAura = 0x4000000000L;
public const ulong MonthlyTop8Pk = 8L;
public const ulong MontlyTop2Pk = 0x10L;
public const ulong MontlyTop3Pk = 0x20L;
public const ulong MoveSpeedRecovered = 0x100000000000000L;
public const ulong Oblivion = 0x1000000000000L;
public const ulong OrangeHaloGlow = 0x1000000000000L;
public const ulong PurpleSparkle = 0x20000000000000L;
public const ulong SoulShackle = 0x800000000000L;
public const ulong SparkleHalo = 0x10000000000000L;
public const ulong SuperShieldHalo = 0x200000000000000L;
public const ulong Top2Archer = 0x400000L;
public const ulong Top2Fire = 0x80L;
public const ulong Top2Monk = 0x10000000000000L;
public const ulong Top2Ninja = 0x2000L;
public const ulong Top2SpouseBlue = 0x2000000L;
public const ulong Top2Trojan = 0x80000L;
public const ulong Top2Warrior = 0x10000L;
public const ulong Top2Water = 0x400L;
public const ulong Top3Archer = 0x800000L;
public const ulong Top3Fire = 0x100L;
public const ulong Top3Monk = 0x20000000000000L;
public const ulong Top3Ninja = 0x4000L;
public const ulong Top3SpouseBlue = 0x1000000L;
public const ulong Top3SpouseYellow = 0x4000000L;
public const ulong Top3Trojan = 0x100000L;
public const ulong Top3Warrior = 0x20000L;
public const ulong Top3Water = 0x800L;
public const ulong Top8Archer = 0x200000L;
public const ulong Top8Fire = 0x40L;
public const ulong Top8Monk = 0x8000000000000L;
public const ulong Top8Ninja = 0x1000L;
public const ulong Top8Trojan = 0x40000L;
public const ulong Top8Warrior = 0x8000L;
public const ulong Top8Water = 0x200L;
public const ulong TopPirate = 0x400000000000000L;
public const ulong Top8Pirate = 0x800000000000000L;
public const ulong Top2Pirate = 0x1000000000000000L;
public const ulong Top3Pirate = 0x2000000000000000L;
public const ulong TopMonk = 0x4000000000000L;
public const ulong TopSpouse = 0x8000000000000L;
public const ulong TyrantAura = 0x400000000L;
public const ulong WaterAura = 0x40000000000L;
public const ulong WeeklyTop2PkBlue = 4L;
public const ulong WeeklyTop2PkGold = 2L;
public const ulong WeeklyTop8Pk = 1L;
public const ulong LikeFatalStrike = 1UL << (ushort)120; //PirateXP
public const ulong LikeFatalStrike2 = 1UL << (ushort)121; //PirateXP
public const ulong WoodAura = 0x10000000000L;
public const ulong MagicDefender = 1UL << (ushort)28;
public const ulong PathOfShadow = 1UL << (ushort)145;
public const ulong BladeFlurry = 1UL << (ushort)146;
}
Sry if this question seems to be very Nooby but i wanna to Know
Thnx Every1 for ur Time