I was wondering if anybody already calculated how much data is transferred (D/U) for a fixed period of time by a CO2 server, with a certain amount of player known.
Say a fixed player count of 100... They could be selling stuff in market, talking with friends or hardcore scatter farming which would DRASTICALLY alter the bandwidth being used.
I'm positive you're aware of this but just curious what sort of measurement you could hope to truly gain from this type of research. Honestly you'd be better off tracking bandwidth for a 'single average player' and then extrapolate from there to arrive at a semi reasonable average.
Say a fixed player count of 100... They could be selling stuff in market, talking with friends or hardcore scatter farming which would DRASTICALLY alter the bandwidth being used.
I'm positive you're aware of this but just curious what sort of measurement you could hope to truly gain from this type of research. Honestly you'd be better off tracking bandwidth for a 'single average player' and then extrapolate from there to arrive at a semi reasonable average.
Yes, I'm aware of this. I was thinking of like 100 players online, doing a normal "day", what would be the data transfer amount ? From that, I would easily extrapolate to get a reasonable average... And as I have no longer any server, I can't just do it locally.... The results would be too poor.
And, it is mostly for curiosity to see what's the charge on a network that this kind of server can make.
Fast data transfer ?? 09/06/2012 - Hardware Discussions / Questions - 4 Replies Hallo,
Also meine Frage ist wie kann man große Daten (egal wie) am schnellsten zwischen zwei Computern austauschen ?
Welchen USB,eSATA stick ist für ein preis bis 100€ am schnellsten ?
oder ist ein Gigabit Switch doch die bessere Lösung ?
oder gibt es eine direktes Kabel was man zwischen zwei USB3.0 oder eSATA verbinden kann ?
die LÖSUNG darf nicht mehr als 100€ kosten bitte um Hilfe ? :handsdown:
Questions] data Folder >> Create data.Pack 02/15/2012 - Dekaron Private Server - 8 Replies Questions] data Folder >> Create data.Pack
To make the data folder data.pak
Use repacker We've been able to run the update, but the game does not
You, packer and should think about doing anything else specifically that anyway?
Sorry... Bad english..
VSRO files doubt about data transfer 11/20/2011 - SRO Private Server - 0 Replies Please can u say me how much data transfer need a vps or dedicated server to maintain about 500 or 1000 people online on the server for a month. Or doesnt need data transfer? Thanks :handsdown:
[Release]Packet Ids for in game data transfer 05/06/2010 - S4 League Hacks, Bots, Cheats & Exploits - 4 Replies First off, I'd like to say my hobby is s4 league, and since im from North America, I will be playing on the North American Version. My S4 League Contribution will end for Alaplaya once the new game comes out, so heres my special treat.
The packet data comes with port it is attached to and what it contains.
1008 port 28013 contains your character name, and data regarding your characters score
796 dc packet, it contains the player name and connection time, edit and send to dc other...