Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Yesterday at 23:59

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



CO2 server data transfer

Discussion on CO2 server data transfer within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
CO2 server data transfer

I was wondering if anybody already calculated how much data is transferred (D/U) for a fixed period of time by a CO2 server, with a certain amount of player known.
CptSky is offline  
Old 11/10/2012, 15:44   #2
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
All depends on activity...

Say a fixed player count of 100... They could be selling stuff in market, talking with friends or hardcore scatter farming which would DRASTICALLY alter the bandwidth being used.

I'm positive you're aware of this but just curious what sort of measurement you could hope to truly gain from this type of research. Honestly you'd be better off tracking bandwidth for a 'single average player' and then extrapolate from there to arrive at a semi reasonable average.
pro4never is offline  
Old 11/10/2012, 16:33   #3


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
Quote:
Originally Posted by pro4never View Post
All depends on activity...

Say a fixed player count of 100... They could be selling stuff in market, talking with friends or hardcore scatter farming which would DRASTICALLY alter the bandwidth being used.

I'm positive you're aware of this but just curious what sort of measurement you could hope to truly gain from this type of research. Honestly you'd be better off tracking bandwidth for a 'single average player' and then extrapolate from there to arrive at a semi reasonable average.
Yes, I'm aware of this. I was thinking of like 100 players online, doing a normal "day", what would be the data transfer amount ? From that, I would easily extrapolate to get a reasonable average... And as I have no longer any server, I can't just do it locally.... The results would be too poor.

And, it is mostly for curiosity to see what's the charge on a network that this kind of server can make.
CptSky is offline  
Old 11/10/2012, 21:52   #4


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
285 players on l2h uses around 1.5Mbps. Conquer never needs an excessive amount of bandwidth unless your server is full of botters.

Of that 1.5Mbps total usage, 1Mbps is upload and 0.5Mbps is download.
Korvacs is offline  
Thanks
1 User
Old 11/11/2012, 05:03   #5


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
Quote:
Originally Posted by Korvacs View Post
285 players on l2h uses around 1.5Mbps. Conquer never needs an excessive amount of bandwidth unless your server is full of botters.

Of that 1.5Mbps total usage, 1Mbps is upload and 0.5Mbps is download.
Thanks for the information.
CptSky is offline  
Reply


Similar Threads Similar Threads
Fast data transfer ??
09/06/2012 - Hardware Discussions / Questions - 4 Replies
Hallo, Also meine Frage ist wie kann man große Daten (egal wie) am schnellsten zwischen zwei Computern austauschen ? Welchen USB,eSATA stick ist für ein preis bis 100€ am schnellsten ? oder ist ein Gigabit Switch doch die bessere Lösung ? oder gibt es eine direktes Kabel was man zwischen zwei USB3.0 oder eSATA verbinden kann ? die LÖSUNG darf nicht mehr als 100€ kosten bitte um Hilfe ? :handsdown:
Questions] data Folder >> Create data.Pack
02/15/2012 - Dekaron Private Server - 8 Replies
Questions] data Folder >> Create data.Pack To make the data folder data.pak Use repacker We've been able to run the update, but the game does not You, packer and should think about doing anything else specifically that anyway? Sorry... Bad english..
VSRO files doubt about data transfer
11/20/2011 - SRO Private Server - 0 Replies
Please can u say me how much data transfer need a vps or dedicated server to maintain about 500 or 1000 people online on the server for a month. Or doesnt need data transfer? Thanks :handsdown:
[Release]Packet Ids for in game data transfer
05/06/2010 - S4 League Hacks, Bots, Cheats & Exploits - 4 Replies
First off, I'd like to say my hobby is s4 league, and since im from North America, I will be playing on the North American Version. My S4 League Contribution will end for Alaplaya once the new game comes out, so heres my special treat. The packet data comes with port it is attached to and what it contains. 1008 port 28013 contains your character name, and data regarding your characters score 796 dc packet, it contains the player name and connection time, edit and send to dc other...



All times are GMT +1. The time now is 00:00.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.