Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 03:54

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Is it possible to migrate features from other TQgames?

Discussion on Is it possible to migrate features from other TQgames? within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
cruey's Avatar
 
elite*gold: 0
Join Date: Oct 2007
Posts: 698
Received Thanks: 857
Is it possible to migrate features from other TQgames?

Hi!

I was wondering if it's possible to bring composing from Eudemons Online into Conquer online. I'm pretty inexperienced and I'm out of my depth, but my understanding is that the conquer community has an active and recent server source but do not have a client source. So basically having understood that we can only edit the client to a certain extent, is it still possible to migrate features to the client despite how complex composing is?

Even something smaller like an interface from a different game, is that possible or is it like coded into the files that we can't change without a source or whatever.

Thanks!
cruey is offline  
Old 11/10/2012, 09:26   #2
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
A lot of servers have managed to get things from Eudemons. There's nothing with the interface that you can do effectively. Unless the composition systems function in the same way and the only difference is the window look, then you can't do it. Systems like that require client and server sided programming. Since you don't have access to the client's code, you can't do that (unless you can seriously hook the client).
Spirited is offline  
Old 11/10/2012, 11:00   #3
 
cruey's Avatar
 
elite*gold: 0
Join Date: Oct 2007
Posts: 698
Received Thanks: 857
Hmm okay well I was thinking umm, I saw an interface coded for Item Composing. I'm not familiar with it as I haven't really used conquer much before despite it's similarities with eudemons. Anyway maybe there would be some way to like edit it to accept specific items that would be used for pets and then just make an exception and code in what's necessary db side.

I'm just concerned about the pet summoning interfaces and what not lmao. Oh and also, I'm trying to integrate some of the minor interfaces from EO to CO using the GUI.ini but theres like no config files for defining what DDS images are used etc. I take it their coded into the client binary... :|
cruey is offline  
Old 11/10/2012, 15:48   #4
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
There's a number of ways you could handle it.

The most 'legit' way I can think of would be the following.

#1: Replace one of your gear slots (steed for example) with pets.

#2: Add a number of new pets to the itemtype

#3: Create a new skill to summon pet


Using this you don't edit the interface in any way and don't really 'add' new systems. You DO then open up the possibility for summoning pets based on any existing mesh in the game, can improve their quality (compose, quality, bless, enchant, sockets) and you can handle all of the pet artificial intelligence via server side code and custom client skills.

But as fang said, the short answer is "no"
pro4never is offline  
Thanks
2 Users
Reply


Similar Threads Similar Threads
[Hilfe]Mojang Migrate !?!?
06/06/2012 - Minecraft - 16 Replies
Hi Minecraft Sektion, Ich hab mir eben nen MC account gekauft und da hab ich erkannt das der Account keine E-Mail Adresse hat. Ich hab versucht ihn bei Mojang migraten zu lassen. Aber da kommt immer so ne Melden (Siehe Spoiler) http://i.epvpimg.com/QpNgh.jpg Also bei E-Mail ... :( Hoffentlich kann mir da jemand helfen :) Mfg
[19.5.11] JA v1.3. with all features !
05/20/2011 - Combat Arms Hacks, Bots, Cheats & Exploits - 6 Replies
VirusTotal - Free Online Virus, Malware and URL Scanner http://img851.imageshack.us/img851/3627/epicja.pn g DOWNLOAD LINK
Features
05/07/2011 - CO2 Private Server - 6 Replies
Well, now that I have efficiency out of the way... I'd like to talk about features. There are a lot of features in Conquer Online... but I want to mainly focus on the ones introduced in 5022 and 5016. What features do you like? Thanks (again) for the input- and sorry that I said that the last poll would be my last. Sincerely, Fang EDIT: Sorry, I forgot to put a "None" Option. If you can't *tolerate* any of these features, then say so below. Thanks.
[Help] Co 1.0 Features
11/01/2009 - CO2 Private Server - 68 Replies
Hey guys, I need help with 2 things. What features did Co 1.0 exactly have, it's been 5 years and I can remember some but others I can't. and what kind of a Co 1.0 server would you like to see or play on? Features that I know are listed below: *this includes features that shouldn't be included also but can be changed* I'm only asking for help NOT spam or flames.



All times are GMT +1. The time now is 03:54.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.