Code:
#region
if (DateTime.Now.Hour == 12 && DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
{
foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values)
{
client.Vote = 0;
client.Entity.VotePoints = 0;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("votes", "EntityName", client.Entity.Name).And("UserIp", client.IP).Execute();
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message("Voteing Reset Go See Vote Npc in TwinCity xxx.xxx To Vote For Our Server And Earn Your 30,000 cps", System.Drawing.Color.Orange, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
Console.WriteLine("VoteTable Reset.");
break;
}
}
#endregion
Code:
case "resetvote":
{
foreach (Client.GameState clients in ServerBase.Kernel.GamePool.Values)
{
client.Vote = 0;
client.Entity.VotePoints = 0;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("votes", "EntityName", clients.Entity.Name).And("UserIp", clients.IP).Execute();
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message("Voteing Reset Go See Vote Npc in TwinCity xxx.xxx To Vote For Our Server And Earn Your 30,000 cps", System.Drawing.Color.Orange, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
Console.WriteLine("VoteTable Reset.");
break;
}
break;






