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[Help] Get 1DMG with lucky time
Discussion on [Help] Get 1DMG with lucky time within the CO2 Private Server forum part of the Conquer Online 2 category.
12/29/2008, 14:23
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#1
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elite*gold: 0
Join Date: Aug 2006
Posts: 129
Received Thanks: 15
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[Help] Get 1DMG with lucky time
Hi, i can't make the code to get only 1dmg when we have luckytime.
I made double damage, Xp circle refilled, droping mets or dbs but can't make that 1dmg working =/
I'm using that into Character.cs
I made public bool lucky etc ...
Quote:
if (Lucky == true && Other.ChanceSuccess(6.9))
{
MyClient.SendPacket(General.MyPackets.SendMsg(MyCl ient.MessageId, "System", Name, "You got lucky, and were immunitate of the domage of the hit!", 2005));
MyClient.SendPacket(General.MyPackets.String(UID, 10, "LuckyGuy"));
}
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12/29/2008, 14:30
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#2
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elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,162
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Try at the calculate damage thing in LOTF, either atktype 21 or 25. Above where it calculate the damage, just do:
if (Lucky == false)
CalculateDamage
else
if (Other.ChanceSuccess(6.9))
{
Damage = 1;
SendMsg
}
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12/29/2008, 14:36
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#3
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elite*gold: 0
Join Date: Aug 2006
Posts: 129
Received Thanks: 15
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Quote:
Originally Posted by EmmeTheCoder
Try at the calculate damage thing in LOTF, either atktype 21 or 25. Above where it calculate the damage, just do:
if (Lucky == false)
CalculateDamage
else
if (Other.ChanceSuccess(6.9))
{
Damage = 1;
SendMsg
}
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Thanks i'll try
EDIT: ( No double post :P )
I just made that, i'm going to see it works.
Quote:
if (Lucky == true && Other.ChanceSuccess(6.9))
{
Damage = 1;
MyClient.SendPacket(General.MyPackets.SendMsg(MyCl ient.MessageId, "System", Name, "You got lucky, and were immunitate of the domage of the hit!", 2005));
MyClient.SendPacket(General.MyPackets.String(UID, 10, "LuckyGuy"));
}
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