If I recall, you're setting mana in the wrong portion of that, I believe it's the 5th number, not the third. However, if you do it now, without the mana working, it will use stamina. If I'm wrong about that though, let me know, lol. That's just how I have my notes written.
It doesn't matter WHAT number you set it to, you need to actually read the number in Character.UseSkill and remove the mana.(from the specified amount in the array.)
It is stamina tell changed (which I am trying to change)
Then just do this at useskill
if (SkillID == 1002) // Tornado
{
if (CurMP >= AmountOfMPBeingSpended)
{
CurMP -= AmountOfMPBeingSpended;
SendPacket
}
else
{
SendMsgToClient(MyChar, "You do not have enough mana to cast this spell!", 2005);
So we'd change the part in the database.cs to be something similar to that? Please tell me that's not what's been holding me back on getting this working, lol.
Edit: I apologize if I sound like an idiot, lol. This whole thing has just confused me beyond belief.
See... I'm lost on that whole topic guys. You're suggesting it should be added to...
#region SkillAttributes7
And I've read tons of things about how that's where we should add skills. But the only skills I have listed there are xp skills, and I can't find the coding for skills such as fb or ss anywhere, even though they're currently funtional on my source. it leaves me completely lost. I'm not giving up though, if this takes 2 weeks, a month, I don't care, lol.
See... I'm lost on that whole topic guys. You're suggesting it should be added to...
#region SkillAttributes7
And I've read tons of things about how that's where we should add skills. But the only skills I have listed there are xp skills, and I can't find the coding for skills such as fb or ss anywhere, even though they're currently funtional on my source. it leaves me completely lost. I'm not giving up though, if this takes 2 weeks, a month, I don't care, lol.
That's because in LOTF, SkillAttribute 7 is a buff or whatever. Look at the other #region's of code for further skills.
Ok, well I'm back at it now, so I'll look through and see what I can find.
Edit: I have noticed one thing though. A large variety of area's in the character.cs dealing with stamina involve SkillAttributes[4]. Would I perhaps need to make a #region SkillAttribute dealing with mana or something?
Pets mana recovering from Mana tunnel 02/23/2010 - Mabinogi - 28 Replies So, Anybody have any idea how to start with this? It'd be one awesome thing to have pets recover Mana by mana tunnels.
You could sit there gathering herbs all day from your gnu or whatever pet:handsdown:
Golem unlimited range mod might be nice too.
Both very possible... IDAPRO+OllyDBG .dll edits maybe?
TROUBLE!! 01/27/2010 - Dekaron Private Server - 10 Replies im having trouble with df start times, i made times all right and used search but it still didnt help...the problem is when i start the df in the db at 15:00 and then wait until 14:59 to 15:00 the event dosen't start and when i talk to the NPC it says something like "It is not time for the application period", any1 know why its doing that?
EDIT; df works ok when i use the gm command for it but not for the times...
trouble 06/20/2008 - Eudemons Online - 2 Replies when i start my client for the private server its all black like the world biggest lag ever, but when i start the orginal eudemons there is no problem at all, can any1 help me out?????