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Mana Trouble
Discussion on Mana Trouble within the CO2 Private Server forum part of the Conquer Online 2 category.
11/11/2008, 05:25
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#46
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Yea I don't know tbh I didn't see a hp one yet I searched threw them all ><
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11/11/2008, 05:38
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#47
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Well I went over it 2 times to be sure I didn't miss anything, but I got nothing either. I'm going to cross reference some of the coding from case 74 with other stuff and see if I find anything which will give me an idea.
Edit: Case 74 seems to be the only case containing a LogonPacket, so I guess it is where we should be. I just have no clue what to put where as of yet.
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11/11/2008, 05:47
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#48
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I am trying to figure that out and I also think it is what tao went by sub-case #74
I think we should be looking at stamina considering it is the only thing that is close (that I can tell) there.
Side-Note
I start with full mp and hp >< so I am still lost there (do you?)
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11/11/2008, 05:55
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#49
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Ya, I start with both full. But after my first magic attack, my mana skyrockets to 65535 or something around that. I don't get why it's doing it at all.
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11/11/2008, 06:05
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#50
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I get the same thing, so I am trying think to my self why would it do that? What would make it not know what it is doing. (tao) Said it going to max value cause its 0 and its doing lets say -36 making it go backwards.
So how do you make it not start at 0 ><
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11/11/2008, 06:09
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#51
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Well... I decided to experiment a bit in case 74, haven't gotten what I wanted yet, somehow made it register hp instead of mana when I logged on, lol.
Code:
SendPacket(General.MyPackets.Vital(MyChar.UID, 2, MyChar.MaxMP));
MyChar.MaxMana();
It happened when I added that code under MyChar.StartXPCircle();
gonna try moving the code around in there, see if anything changes. If I manage to solve it at this point, it's merely luck. ><
Edit: I think I know what we should be paying attention to.
Code:
SendPacket(General.MyPackets.GeneralData((long)(MyChar.UID), 3, 0, 0, 96));
tao's giving us the answers, we're just not seeing them I guess. >< or atleast I'm not.
Edit 2: Anyhow, enough of this for tonight, starting to get tired, and everyhitng is gonna look like jibberish to me soon so... Just gonna head to bed.
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11/11/2008, 06:57
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#52
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# I help ya both through teamviewer when im back from school.Wish me goodluck,about to have a test on biologicy right now. Peace
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11/11/2008, 07:20
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#53
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Thank you so much =)
|Good Luck|
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11/11/2008, 17:07
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#54
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Ya, the help would be fantastic... I'm gonna keep giving it a shot for now though.
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11/11/2008, 22:19
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#55
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Do this
Code:
MyChar.CurMP = MyChar.MaxMana();
That should do it
Edit:: I can TV if you add meh, but I'ma be busy in an hour or two, so get meh quik.
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11/11/2008, 23:00
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#56
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Tao,Valt send me her source,and I tried adding mana ( ofc i know how to , got it working ) , but just wouldnt work. I set full mana when you leveled or changed job,also used pots. None of them will withdraw mana,then I tried this:
if (SkillID == 1002)
{
Console.WriteLine("Lol");
}
Didnt work at all. So im wondering,does it bypass it? I tried to code it in TimerElapsed,which worked.
Suggestions,this is rly wierd?
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11/11/2008, 23:15
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#57
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I got it working on TV just now.. Lol.
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11/11/2008, 23:19
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#58
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Got it working all he had to do was add one line and fix a error with my mysql >< which had nothing to do with mana :P
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11/12/2008, 03:14
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#59
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Quote:
Originally Posted by EmmeTheCoder
# I help ya both through teamviewer when im back from school.Wish me goodluck,about to have a test on biologicy right now. Peace
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you must fail at it if you can't even spell it lol.
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11/12/2008, 03:29
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#60
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Quote:
Originally Posted by © Haydz
you must fail at it if you can't even spell it lol.
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I has a 103.4 in biology right now
Time to LOL when it drops twenty points tomorrow when I didn't do half my project.
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