The humorous side of making a PvP or Leveling server!
Well, if you run a PvP server; Odds are the only people playing are;
* Yourself
* Friends
* People who lack the capability to connect to AcidCO
* People who haven't heard of
And if you run a leveling ser-- oh wait, nobody competent enough is around anymore to code one of these properly (Except maybe Marcus on QO, I really don't know how good he is, so I won't say anything, but never the less he has Q/Steve helping him), never mind.
Well, if you run a PvP server; Odds are the only people playing are;
* Yourself
* Friends
* People who lack the capability to connect to AcidCO
* People who haven't heard of
And if you run a leveling ser-- oh wait, nobody competent enough is around anymore to code one of these properly (Except maybe Marcus on QO, I really don't know how good he is, so I won't say anything, but never the less he has Q/Steve helping him), never mind.
Who are men you, you hab source C zsharp acid conquar?, u gib me ?
Well, if you run a PvP server; Odds are the only people playing are;
* Yourself
* Friends
* People who lack the capability to connect to AcidCO
* People who haven't heard of
And if you run a leveling ser-- oh wait, nobody competent enough is around anymore to code one of these properly (Except maybe Marcus on QO, I really don't know how good he is, so I won't say anything, but never the less he has Q/Steve helping him), never mind.
We can always count on Infamous to make us all feel like ****. =)
ROFL. I play AcidCo, my only problem is the lag, but thats minor.
Anyway, i agree with InfamousNoone, PVP servers are for you and you friends. (hmm. i think i'll start one for my friends)
COBeyond has been a total learning experience for me. And not just coding. I've also made alot of valued friends along the way. PServer Development FTW!
Server side ann client Side things. 08/29/2011 - Battle of the Immortals - 10 Replies Just for more we know guys.. this way none will lose his time.
Wtaht we know now is:
Speed: Cleint Side.
Map Coord: Client side.
Damage : Server Side.
Making Effect World Side? (5165) 02/24/2010 - CO2 Private Server - 10 Replies How would I make this code world side so that the world can see the firework or whatever effect i'm doing?
if (Cmd == "/effect")
{
Game.World.Effect = Cmd;
foreach (Game.Character Player in Game.World.H_Chars.Values)
try
{
...
Hackable: Client side vs Server side 05/01/2008 - Dekaron - 7 Replies I'v been reading a bit and I was already familiar with winhex and the likes, so I was able to start messing around in the Dekaron process rather easily. What I'm wondering is, what exactly can be modified, and what use it could be.
For example, we know that character experience is server side, so modifying it would have no real purpose, but for some reason, it'll let you equip weapons of higher level if you meet the other requirements, which could also be modified should they need be. So all...
Character name restrictions are client side, not server side 04/24/2008 - Conquer Online 2 - 1 Replies "Sorry non-alpha numberic....."
That error message you get when you type in special characters in your character name, is client sided. It does no server check. Im not a coder or anything, so I'm not sure how to fix that.
But since it is client sided, it would be a lot easier to repair this problem.