Hi Folks i was wondering if someone could help me with this shit, ive tryed 3 different ways and there all failing.
Code:
if (GC.MyChar.Flowers.Lilies > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, ("#55") + Message + ("#55"));
else if (GC.MyChar.Flowers.RedRoses > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, ("#55") + Message + ("#55"));
else if (GC.MyChar.Flowers.Orchids > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, ("#55") + Message + ("#55"));
else if (GC.MyChar.Flowers.Tulips > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, ("#55") + Message + ("#55"));
else
{
Game.World.Chat(GC.MyChar, ChatType, From, To, Message);
Code:
if (GC.MyChar.Flowers.Lilies > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, "#55" + Message + "#55");
else if (GC.MyChar.Flowers.RedRoses > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, "#55" + Message + "#55");
else if (GC.MyChar.Flowers.Orchids > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, "#55" + Message + ("#55"));
else if (GC.MyChar.Flowers.Tulips > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, "#55" + Message + "#55");
else
{
Game.World.Chat(GC.MyChar, ChatType, From, To, Message);
AND FINALY
Code:
string Rose = ("#55");
Code:
if (GC.MyChar.Flowers.Lilies > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, Rose + Message + Rose);
else if (GC.MyChar.Flowers.RedRoses > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, Rose + Message + Rose);
else if (GC.MyChar.Flowers.Orchids > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, Rose + Message + Rose);
else if (GC.MyChar.Flowers.Tulips > 1)
Game.World.Chat(GC.MyChar, ChatType, From, To, Rose + Message + Rose);
else
{
Game.World.Chat(GC.MyChar, ChatType, From, To, Message);
Im using rose as a default for now just until i get it working.
Ok any idea where im going wrong then because it dont seem to be working altho the message does output, ahh mabey its just my client that cant see the messages, ill go cheak that now dident think of that before.
You still haven't breakpointed and told us which statement actually is being executed.
For all we know your flower counts are all zero (because you never assigned them properly) and so it's always running the final else statement. Breakpoint them and we can help you. That screenshot shows ZERO information and is useless as far as debugging goes. There's no errors, no breakpoints and no information what so ever.
I told you pro4never yes i have break pointed it and it works fine it just wasent outputing the #64 its working now, for other people to see appart from the local client aka the sender
*sigh* the problem is that you're trying to add the flowers AFTER the message has been sent to the clients.
And wait... you're the ******* server that DDOS attacks everyone.
*sigh* the problem is that you're trying to add the flowers AFTER the message has been sent to the clients.
And wait... you're the ******* server that DDOS attacks everyone.
Thats actualy snow rofl aka catalyst conquer
i only crashed that 1 server.
and yes your right when i break pointed the message still went threw on the local client, any ideas where about i should be handling the flowers, chattypes mabey ?
Edit. Snow leached my client i designed watch the trailer the client credits are to me.
Thats actualy snow rofl aka catalyst conquer
i only crashed that 1 server.
and yes your right when i break pointed the message still went threw on the local client, any ideas where about i should be handling the flowers, chattypes mabey ?
Edit. Snow leached my client i designed watch the trailer the client credits are to me.
If that picture is yours... then it's your server. "Gareth[PM]". I remember because a lot of people were complaining about "Gareth" hacking them. At first I thought they were talking about me (since my name is Gareth), but I soon found out it was from THAT server and THAT PM.
@OP: fairly sure client side effect is caused by flower packets... not editing the actual string. Structure the full flower packets and use them properly and I guarantee it will work.
The client does not need the message repeated back to itself. As you saw it will still show the message even if you breakpoint and don't send the client anything.
if the whole thing was about spawning the #Flower# Chat text #Flower# thing..
pro is right.
There is a mesh value for each type of flowers just like players/mobs/etc mesh's and it has to be used in the spawn packet 10014 and some other packets which i dont remember what they were in order to see those flowers while chatting/broadcasting/world chatting/next to the player name/etc
so simply what you are doing is wrong. or better say you are not doing it the right way :P
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