What packets are needed to be sent after a teleport other then the general packet type 86 and Map Status (1110). The reason I ask is because the market stall button to abandon a stall isnt appearing. Believe that was part of a packet needed to be sent. I thought it was map status. But apparently not.
What packets are needed to be sent after a teleport other then the general packet type 86 and Map Status (1110). The reason I ask is because the market stall button to abandon a stall isnt appearing. Believe that was part of a packet needed to be sent. I thought it was map status. But apparently not.
You're probably not handling the vending request properly.
The client when trying to vend will send a genData packet with the CreateBooth subtype (111 in current patch, not sure if it ever changed). You then perform all server side checks (send the new carpet spawn packet, etc) and once it's all confirmed you edit the received packet's Data1 offset to the new carped UID and send it back to the client. Note: Data1 is offset 8 <_<
Just to confirm... The actual issue here is the leave stall button not showing, correct? Just curious as you're talking about a teleport packet which shouldn't be needed at all here <_<
The actual packet received when you click the stop vending button is the GetSurroundings general data subtype (114... again current patch could be different in other ones).
Yeah, I dont think its changed. And thanks for the info. Ill def give it a shot. I was just sending a new gen data packet with type 111 and the stall ID. Would that make a difference?
Yeah, I dont think its changed. And thanks for the info. Ill def give it a shot. I was just sending a new gen data packet with type 111 and the stall ID. Would that make a difference?
I have no idea the packet contains any extra information I just found it far easier to modify the offsets and parrot it back to the client. That's how a very large portion of the general data packets work.
Alrighty, well, Ive updated it all to what you said, except the offset for 5017 is 12 for the stall ID. It wont even let me sit down without it. It locks my character to the stall and sits, it just wont display the close shop button. :\ Any ideas any1?
[Packets] Wie änder ich flyff packets? 07/16/2011 - Flyff Private Server - 19 Replies HeyHo,
Ich würde sehr gerne wissen wie man die Flyff Packets ändert...
ich denke mal Zahlen ändern werden nicht ausreichen oder?
Teleport Packets 06/15/2011 - Nostale - 6 Replies Hey Leute ;)
Habe ein paar "Hilfreiche" Packets gefunden.
Falls diese noch nicht bekannt sind poste ich sie einfach mal.
Mit den Packets könnt ihr euch an verschiedene Plätze teleportieren.
Packet für den Teleport in euer Miniland: script 1 544
Packet für den Teleport vor TS 10: script 1 737
Packet für den Teleport vor den Eingang zu den Sonnigen Wiesen: script 1 955
Packet für den Teleport zu der Minenprärie: script 1 2032
[Release] teleport and recall scroll packets - int. server 11/10/2008 - Kal Hacks, Bots, Cheats & Exploits - 1 Replies hi all,
the packets....
teleport scroll = send 0x8a, "Ubds", token id, 0x02, med id, char name
recall scroll = send 0x89, "Ubds", token id, 0x02, med id, char name
YoSaKi
(my first post xD)
Help Required 05/18/2008 - EO PServer Hosting - 2 Replies I Hex Edited My Shop.dat and itemtype.dat to add some items to the shopping mall, and set their prices, both of the files work perfectly for me, but when i send them to to others, it shows the items in shopping mall but they cant buy them
e.g. i added all the packs for spc exp balls, works perfectly for me but dnt work for others,
any1 can help me out, below are my edited itemtype.dat and shop.dat
some images to show, the following image is from some1 in my server
...