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Weather in 5520+
Discussion on Weather in 5520+ within the CO2 Private Server forum part of the Conquer Online 2 category.
11/04/2011, 12:28
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#16
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,125
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Its pretty obvious that you dont understand even the simplest aspects of C# or even logical methodology. Go and learn the basics, then learn how to write a server for conquer.
I mean you dont even know how to use the tools your using correctly, the error being thrown if you right click on it in the error list and click show error help it will take you to a webpage which in 95% of cases explains to you why the error is occuring and how to avoid it.
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11/04/2011, 16:48
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#17
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 14
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Quote:
Originally Posted by Korvacs
Its pretty obvious that you dont understand even the simplest aspects of C# or even logical methodology. Go and learn the basics, then learn how to write a server for conquer.
I mean you dont even know how to use the tools your using correctly, the error being thrown if you right click on it in the error list and click show error help it will take you to a webpage which in 95% of cases explains to you why the error is occuring and how to avoid it.
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that`s what i am doing , an i learned more .
now i am working on a huge system none worked on it before me , doesn't that mean i am learning anything ?
## Edited
i added it and fixed all issue`s i got. but it`s public void , not public static void , so how to start it from program.cs ?
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11/04/2011, 16:56
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#18
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,214
Received Thanks: 4,118
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Quote:
Originally Posted by nTL3fTy
Unless the method is inside of his player class, which he would then loop through the ingame players calling said method to change the map color.
Code:
public class Player
{
public void ChangeToNightTime()
{
const uint COLOR_NIGHT = 0x595959;
var packet = new Network.GamePackets.Data(true);
packet.UID = Entity.UID;
packet.ID = 104;
packet.dwParam = COLOR_NIGHT;
Send(Packet);
}
}
...
foreach (var player in ServerBase.Kernel.GamePool.Values)
{
player.ChangeToNightTime();
}
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You can't declare a constant inside of a method...
also, style rules state that they should be declared first (before variables).
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11/04/2011, 16:56
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#19
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 14
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========================
here is my code .
PHP Code:
public void Nighttime(Client.GameState GC) { const uint COLOR_NIGHT = 0x595959; Network.GamePackets.Data Packet = new Network.GamePackets.Data(true); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) Packet.UID = client.Entity.UID; Packet.ID = 104; Packet.dwParam = COLOR_NIGHT; foreach (Client.GameState pclient in ServerBase.Kernel.GamePool.Values) { pclient.Send(Packet); } } public uint ScreenColor { get; set; } } }
and this code for start it when server starts
PHP Code:
AutoInvite.Nighttime(); Console.WriteLine("Its Night Now.");
but its doesn`t worked
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11/04/2011, 16:56
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#20
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elite*gold: 0
Join Date: Aug 2010
Posts: 112
Received Thanks: 12
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well ,
he could just change the "Entity.UID" to according to his source code, for me would be something like:
well i dont know more than pro4never or Fang but i know such things like this....
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11/04/2011, 16:59
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#21
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,214
Received Thanks: 4,118
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Quote:
Originally Posted by abdeen
========================
here is my code .
PHP Code:
public void Nighttime(Client.GameState GC) { const uint COLOR_NIGHT = 0x595959; Network.GamePackets.Data Packet = new Network.GamePackets.Data(true); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) Packet.UID = client.Entity.UID; Packet.ID = 104; Packet.dwParam = COLOR_NIGHT; foreach (Client.GameState pclient in ServerBase.Kernel.GamePool.Values) { pclient.Send(Packet); } } public uint ScreenColor { get; set; } } }
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I'm heart-broken. You didn't read what I said and you chose to read the guy that was very wrong. =[
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11/04/2011, 17:03
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#22
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elite*gold: 0
Join Date: Aug 2010
Posts: 112
Received Thanks: 12
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i cant understand he..
Code:
public void Nighttime(Client.GameState GC)
{
const uint COLOR_NIGHT = 0x595959;
Network.GamePackets.Data Packet = new Network.GamePackets.Data(true);
foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values)
Packet.UID = client.Entity.UID;
Packet.ID = 104;
Packet.dwParam = COLOR_NIGHT;
foreach (Client.GameState pclient in ServerBase.Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public uint ScreenColor { get; set; }
}
}
What is that "public uint ScreenColor { get; set; } " for?
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11/04/2011, 17:08
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#23
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elite*gold: 0
Join Date: May 2011
Posts: 1,769
Received Thanks: 756
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Quote:
Originally Posted by abdeen
that`s what i am doing , an i learned more .
now i am working on a huge system none worked on it before me , doesn't that mean i am learning anything ?
## Edited
i added it and fixed all issue`s i got. but it`s public void , not public static void , so how to start it from program.cs ?
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I could start build a computer from scratch, does that mean I know wtf I'm doing?
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11/04/2011, 17:09
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#24
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 14
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well i edited it to
PHP Code:
public static void Nighttime() { const uint COLOR_NIGHT = 0x595959; Network.GamePackets.Data Packet = new Network.GamePackets.Data(true); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) Packet.UID = client.Entity.UID; Packet.ID = 104; Packet.dwParam = COLOR_NIGHT; foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) client.Send(Packet); Console.WriteLine("Its Night Now.");
and i made it start when server start.
but its still wont work for me when i log into game , dose its shall work with time , and changes become when i am in game ?
Quote:
Originally Posted by hyperco
i cant understand he..
Code:
public void Nighttime(Client.GameState GC)
{
const uint COLOR_NIGHT = 0x595959;
Network.GamePackets.Data Packet = new Network.GamePackets.Data(true);
foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values)
Packet.UID = client.Entity.UID;
Packet.ID = 104;
Packet.dwParam = COLOR_NIGHT;
foreach (Client.GameState pclient in ServerBase.Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public uint ScreenColor { get; set; }
}
}
What is that "public uint ScreenColor { get; set; } " for?
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lol i deleted it .
Quote:
Originally Posted by Fаng
I'm heart-broken. You didn't read what I said and you chose to read the guy that was very wrong. =[
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Ops ... i am sorry Fang , didn't meant to hurt your heart . :S
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11/04/2011, 18:34
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#25
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elite*gold: 0
Join Date: May 2005
Posts: 1,892
Received Thanks: 918
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Code:
public void Nighttime(Client.GameState GC)
{
using System.Diagnostics;
GC.Collect();
const uint COLOR_NIGHT = 0x595959;
GC.ChangeMapColor(ScreenColor = COLOR_NIGHT);
foreach (client.ONLINE in GamePool.onlineCharacters)
SeNDPAKET(aVariable);
}
public uint ScreenColor { get; set; }
public byte aVariable { get; protected set; }
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11/04/2011, 18:38
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#26
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
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Quote:
Originally Posted by Lateralus
Code:
public void Nighttime(Client.GameState GC)
{
GC.Collect();
const uint COLOR_NIGHT = 0x595959;
GC.ChangeMapColor(ScreenColor = COLOR_NIGHT);
foreach (client.ONLINE in GamePool.onlineCharacters)
SeNDPAKET(aVariable);
}
public uint ScreenColor { get; set; }
public byte aVariable { get; protected set; }
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now you're just being mean.
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11/04/2011, 18:44
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#27
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elite*gold: 0
Join Date: May 2005
Posts: 1,892
Received Thanks: 918
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In all seriousness, to correct some of these posts, the "UID" field isn't processed by the client (at least on 4267; i doubt it's changed), and you can declare consts wherever, since they get compiled to the value they hold anyway.
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11/04/2011, 20:16
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#28
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 14
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well i edited it to
PHP Code:
public static void Nighttime() { const uint COLOR_NIGHT = 0x595959; Network.GamePackets.Data Packet = new Network.GamePackets.Data(true); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) Packet.UID = client.Entity.UID; Packet.ID = 104; Packet.dwParam = COLOR_NIGHT; foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) client.Send(Packet); Console.WriteLine("Its Night Now.");
and i made it start when server start.
but its still wont work for me when i log into game , dose its shall work with time , and changes become when i am in game ?
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11/04/2011, 20:58
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#29
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,214
Received Thanks: 4,118
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Quote:
Originally Posted by abdeen
well i edited it to
PHP Code:
public static void Nighttime() { const uint COLOR_NIGHT = 0x595959; Network.GamePackets.Data Packet = new Network.GamePackets.Data(true); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) Packet.UID = client.Entity.UID; Packet.ID = 104; Packet.dwParam = COLOR_NIGHT; foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) client.Send(Packet); Console.WriteLine("Its Night Now.");
and i made it start when server start.
but its still wont work for me when i log into game , dose its shall work with time , and changes become when i am in game ?
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Wtf... you still haven't read what I said. I explained it in full detail... how hard is it to move a line of code and change 1 name... damn dude.
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11/04/2011, 21:10
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#30
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 14
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Quote:
Originally Posted by Fаng
Wtf... you still haven't read what I said. I explained it in full detail... how hard is it to move a line of code and change 1 name... **** dude.
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hey Fang , i like you LOL
i edited it and now i have no errors , but its don't work correctly .
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