But, if i make an array on the Exodus.ClientPool, it just finds the online person, and not other ones..
If i jump with 1, it makes the array and just shows her name, if i jump with other, just shows his name on the array...
but they can see each other on the screen, xD the important is what matters lol
I will fix this thing, as soon as i figure out how to xD
Somebody that has worked with Exodus Source Code, knows how to handle the online players issue?
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I am just dumb.. fixed that one... how do i know if someone logged out?
Which packet the server sends? D; If the internet of the player is down, how do i know if he disconnected? Damn, haha that one is mind fucking me
I was using Client.Entity.Name instead of Item.Entity.Name, and had to fix the addiction of the player to the Client.Pool..
now i need to learn how to remove lol
otherwise i cant login again






