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[5017] Looking for packet enums...

Discussion on [5017] Looking for packet enums... within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[5017] Looking for packet enums...

Hello all,

I want to know how to get enums, and I`d like to know if someone knows it, whats the status enum for disguise/transformations?

EDIT: Yes I already checked the wiki...

Thanks in advanced,
Jobdvh!
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Old 11/01/2011, 14:54   #2
 
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It's 0xe6.
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Old 11/02/2011, 10:03   #3
 
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Thanks..
But it still doesn't show me the countdown and restore button.. Do I miss a packet or something?
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Old 11/02/2011, 12:04   #4
 
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Quote:
Originally Posted by JobvdH View Post
Thanks..
But it still doesn't show me the countdown and restore button.. Do I miss a packet or something?
Last I knew, there wasn't a 'packet' for transformations. It's simply a compound 1017/10017 packet that includes life, max life, and the transformed lookface.

EO server source:
Code:
bool CUser::SynchroTransform()
{
	CMsgUserAttrib	msg;
	IF_OK( msg.Create(GetID(), _USERATTRIB_LOOKFACE, GetLookFace())
			&& msg.Append(_USERATTRIB_MAXLIFE, GetMaxLife())
			&& msg.Append(_USERATTRIB_LIFE, GetLife())
			&& msg.Append(_USERATTRIB_SIZEADD, GetSizeAdd()) )
		BroadcastRoomMsg(&msg, INCLUDE_SELF);

	this->BroadcastTeamLife(true);		// true: with max life

	return true;
}
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Old 11/02/2011, 12:39   #5
 
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Are you sending the new mesh properly? It's transformation, bodytype and avatar combined into 1 uint. I'm guessing.though that the countdown button is from sending the skill use packet if it won't show from just not having default transformation in your mesh
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Old 11/02/2011, 13:17   #6
 
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Hmm, im just combining Avatar + Mech..
But I still see an avatar near my name..
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Old 11/02/2011, 14:29   #7
 
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Look at any public source. They are three seperate values you combine with some simple integer math
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Old 11/02/2011, 15:29   #8
 
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Okay, I will...
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Old 11/02/2011, 21:02   #9
 
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Set(_USER_LOOKFACE, (uint)((tdInfo.uiLookface * 10000000) + GetUi(_USER_NORMALLOOK)));

so it's :

(TransformationMeshId * 10000000) + NormalMeshId <<<--- this shall include your avatar...

basically... it's that how you set the mesh of transform... the client recognize it automatically as a transform and block jump/walk or w/e the transformation do client side...
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Old 11/02/2011, 21:56   #10
 
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Thanks 12tails, I combined avatar and mech, so actually no valid mech, I'll try this one
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Old 11/02/2011, 23:27   #11
 
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Quote:
Originally Posted by JobvdH View Post
Thanks 12tails, I combined avatar and mech, so actually no valid mech, I'll try this one
MESH
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Old 11/03/2011, 12:42   #12
 
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Whatever >_> A type mistake, like you never made those
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Old 11/03/2011, 13:52   #13
 
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Quote:
Originally Posted by JobvdH View Post
Whatever >_> A type mistake, like you never made those
The COEmu guys made that typing mistake in every instance that "mesh" was mentioned as well.
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Old 11/03/2011, 13:55   #14
 
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Hmm weird.. but still thanks
#Request close
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