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[5017] Looking for packet enums...
Discussion on [5017] Looking for packet enums... within the CO2 Private Server forum part of the Conquer Online 2 category.
11/01/2011, 12:21
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#1
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[5017] Looking for packet enums...
Hello all,
I want to know how to get enums, and I`d like to know if someone knows it, whats the status enum for disguise/transformations?
EDIT: Yes I already checked the wiki...
Thanks in advanced,
Jobdvh!
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11/01/2011, 14:54
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#2
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It's 0xe6.
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11/02/2011, 10:03
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#3
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Thanks..
But it still doesn't show me the countdown and restore button.. Do I miss a packet or something?
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11/02/2011, 12:04
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#4
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Quote:
Originally Posted by JobvdH
Thanks..
But it still doesn't show me the countdown and restore button.. Do I miss a packet or something?
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Last I knew, there wasn't a 'packet' for transformations. It's simply a compound 1017/10017 packet that includes life, max life, and the transformed lookface.
EO server source:
Code:
bool CUser::SynchroTransform()
{
CMsgUserAttrib msg;
IF_OK( msg.Create(GetID(), _USERATTRIB_LOOKFACE, GetLookFace())
&& msg.Append(_USERATTRIB_MAXLIFE, GetMaxLife())
&& msg.Append(_USERATTRIB_LIFE, GetLife())
&& msg.Append(_USERATTRIB_SIZEADD, GetSizeAdd()) )
BroadcastRoomMsg(&msg, INCLUDE_SELF);
this->BroadcastTeamLife(true); // true: with max life
return true;
}
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11/02/2011, 12:39
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#5
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Are you sending the new mesh properly? It's transformation, bodytype and avatar combined into 1 uint. I'm guessing.though that the countdown button is from sending the skill use packet if it won't show from just not having default transformation in your mesh
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11/02/2011, 13:17
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#6
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Hmm, im just combining Avatar + Mech..
But I still see an avatar near my name..
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11/02/2011, 14:29
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#7
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Look at any public source. They are three seperate values you combine with some simple integer math
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11/02/2011, 15:29
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#8
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Okay, I will...
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11/02/2011, 21:02
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#9
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Set(_USER_LOOKFACE, (uint)((tdInfo.uiLookface * 10000000) + GetUi(_USER_NORMALLOOK)));
so it's :
(TransformationMeshId * 10000000) + NormalMeshId <<<--- this shall include your avatar...
basically... it's that how you set the mesh of transform... the client recognize it automatically as a transform and block jump/walk or w/e the transformation do client side...
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11/02/2011, 21:56
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#10
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Thanks 12tails, I combined avatar and mech, so actually no valid mech, I'll try this one
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11/02/2011, 23:27
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#11
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Quote:
Originally Posted by JobvdH
Thanks 12tails, I combined avatar and mech, so actually no valid mech, I'll try this one
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MESH
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11/03/2011, 12:42
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#12
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Whatever >_> A type mistake, like you never made those
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11/03/2011, 13:52
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#13
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Quote:
Originally Posted by JobvdH
Whatever >_> A type mistake, like you never made those
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The COEmu guys made that typing mistake in every instance that "mesh" was mentioned as well.
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11/03/2011, 13:55
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#14
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Hmm weird.. but still thanks 
#Request close
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