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Poison Blade, HP and MP Backsword

Discussion on Poison Blade, HP and MP Backsword within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Poison Blade, HP and MP Backsword

Was this kind of effect available on patch 5018?
At what offset on packet 1008 it was?



Iron~Man is offline  
Old 06/14/2011, 14:48   #2
 
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I'm 99 percent sure it's only newer patches that had the poison flag inside the item. For YEARS people wanted tq to add something to make it look different cause it was a very common scam.


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Old 06/14/2011, 23:06   #3
 
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Quote:
Originally Posted by pro4never View Post
I'm 99 percent sure it's only newer patches that had the poison flag inside the item. For YEARS people wanted tq to add something to make it look different cause it was a very common scam.
The attribute is in the MsgItemInfo packet since... Hum, a long time... Maybe always? I never worked on a client before 1017 (~4311), but it was in this client...

By memory, the packet didn't change between 5017 & 5018.
Code:
        [StructLayout(LayoutKind.Sequential)]
        public struct MsgInfo
        {
            public MsgHeader Header;
            public Int32 UniqId; //Id (cq_item)
            public Int32 Id; //Type (cq_item)
            public UInt16 CurDura; //Amount (cq_item)
            public UInt16 MaxDura; //Amount_Limit (cq_item)
            public Byte Action;
            public Byte Ident; //Ident (cq_item)
            public Byte Position; //Position (cq_item)
            public Int32 Unknow1;
            public Byte Gem1; //Gem1 (cq_item)
            public Byte Gem2; //Gem2 (cq_item)
            public Byte Attr; //Magic1 (cq_item)
            public Byte Unknow2; //Magic2 (cq_item)
            public Byte Craft; //Magic3 (cq_item)
            public Byte Bless; //Reduce_Dmg (cq_item)
            public Byte Enchant; //Add_Life (cq_item)
            public Int32 Restrain; //Data?? (cq_item) : UInt8?
        };
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Old 04/29/2020, 05:18   #4
 
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ty cptsky and pro4never its exist in 5017 xD


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Old 04/29/2020, 06:30   #5
 
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How do you manage to NOT notice this thread is from nearly a decade ago lmao
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Old 04/29/2020, 07:16   #6
 
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Originally Posted by Asphy×ia View Post
How do you manage to NOT notice this thread is from nearly a decade ago lmao
By luck i found it and it was useful
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Old 05/01/2020, 07:10   #7
 
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Quote:
Originally Posted by MAYOCODER View Post


ty cptsky and pro4never its exist in 5017 xD
Which byte did u use? cuz I tried on 26 (Magic1) 27(Magic2) but nothing happened!
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Old 05/01/2020, 17:32   #8
 
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Code:
writer.Write(Identity); // 4
            writer.Write(Itemtype); // 8
            writer.Write(Amount); // 12
            writer.Write(AmountLimit); // 14
            writer.Write((ushort) Mode); // 16
            writer.Write((ushort) Position); // 18
            writer.Write((byte) SocketOne); // 20
            writer.Write((byte) SocketTwo); // 21
            writer.Write((byte) Effect); // 22
            writer.Write(Plus); // 23
            writer.Write(Bless); // 24
            writer.Write(Enchantment); // 25
            writer.Write(Color); // 26
this is what I'm using for 5017
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Old 05/02/2020, 04:51   #9
 
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Quote:
Originally Posted by pintinho12 View Post
Code:
writer.Write(Identity); // 4
            writer.Write(Itemtype); // 8
            writer.Write(Amount); // 12
            writer.Write(AmountLimit); // 14
            writer.Write((ushort) Mode); // 16
            writer.Write((ushort) Position); // 18
            writer.Write((byte) SocketOne); // 20
            writer.Write((byte) SocketTwo); // 21
            writer.Write((byte) Effect); // 22
            writer.Write(Plus); // 23
            writer.Write(Bless); // 24
            writer.Write(Enchantment); // 25
            writer.Write(Color); // 26
this is what I'm using for 5017

this didn't work for me, it worked like CptSky's one with value '26' but Enums of the effect should be

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Old 05/04/2020, 01:03   #10
 
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Smile

Quote:
Originally Posted by Mr.Junky View Post
this didn't work for me, it worked like CptSky's one with value '26' but Enums of the effect should be

yes go on you are right just change in public Magic 1 make item Itemeffect Effect
and in ptr +26 make it packet.effect
Make Thanks xD <3


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