It was a big mistake that you claimed NewestCOServer that I updated for you as your own source made from scratch.
No, TQ Quests (most of them) Don't use packets.
The '?' you see is in npc.ini as far as I know.
It was a big mistake that you claimed NewestCOServer that I updated for you as your own source made from scratch.
No, TQ Quests (most of them) Don't use packets.
The '?' you see is in npc.ini as far as I know.
lol what's your ******* problem? That **** you updated for me, I threw that in the trash can. AS I SAID, I coded my own source, TWICE. Because that source code you saw was from my first source, now I'm working on another one.
It was a big mistake that you claimed NewestCOServer that I updated for you as your own source made from scratch.
No, TQ Quests (most of them) Don't use packets.
The '?' you see is in npc.ini as far as I know.
Goodluck ******* *******.
Yes, TQ Quests do use packets.
@OP
Essentially, quests are client sided.
When a player logs in, the server sends 2 large packets, signifying which quests the player has accepted, has completed, or are available.
The client then spawns certain NPCs with the ! or ? above them based on the packets the server sends.
@OP
Essentially, quests are client sided.
When a player logs in, the server sends 2 large packets, signifying which quests the player has accepted, has completed, or are available.
The client then spawns certain NPCs with the ! or ? above them based on the packets the server sends.
Good luck
Could you tell me what's it's type? Thanks in advance. I guess It's 1135, am I correct?
1134 is the client request/confirmation. Not sure what 1135 is.
In my new source I'm starting to work on handling the quest packets but so far I'm just dealing with the 1134 ones the client sends right after login. Not encountered 1135 yet but it could be that's a response the server sends.
1134 is the client request/confirmation. Not sure what 1135 is.
In my new source I'm starting to work on handling the quest packets but so far I'm just dealing with the 1134 ones the client sends right after login. Not encountered 1135 yet but it could be that's a response the server sends.
Wierd.. the packet the client sends to the server when I open the quests window is 1135.
yes 1134 handles all the quests effects (!)(?)(Done)(The Message Box)(the orange arrows)(Screen effects) (quest window)etc etc and you can get it done by sniffing the packet values
lol what's your ******* problem? That **** you updated for me, I threw that in the trash can. AS I SAID, I coded my own source, TWICE. Because that source code you saw was from my first source, now I'm working on another one.
And by the way...
#Reported
If you're not going to help don't post at all.
O really? May I see the source via TeamViewer now? Cuz as far as I can see you changed a few variables and claiming you coded your own source. What guy can code a whole source with all the features for less than a week?
You couldn't update NewestCOServer few days ago, and now you coded your own source? wonderful! I haven't seen anybody learning so fast. You just found a way to get your reputation up, and actually you are a *******.
O really? May I see the source via TeamViewer now? Cuz as far as I can see you changed a few variables and claiming you coded your own source. What guy can code a whole source with all the features for less than a week?
You couldn't update NewestCOServer few days ago, and now you coded your own source? wonderful! I haven't seen anybody learning so fast. You just found a way to get your reputation up, and actually you are a *******.
Yes you can see my source on teamviewer. Not now though, because I'm not at home. Who said I have all the features? I coded it from scratch, as I said a bunch of times, therefore, I can only walk, run see NPCS and I'm working in the spawn system, using a packet builder I created myself. (You couldn't update NewestCOServer few days ago, and now you coded your own source?) I knew lots of things,I wasn't the noob you thought I was..., but updating a source was a mistery for me..after seeing Pro4Never's guide showing how to make a source, I was enlightened. Don't blame me because you can't code a source from scratch, which is,actually, a pretty simple task. (You just found a way to get your reputation up, and actually you are a *******.) Reputation? I don't need to proof anyone anything. And even if I did, I wouldn't lie. I just don't care about other people, basically.("You're a *******")Besides, present me more arguments before start swearing. I'll show you my source later, as I said. You may find me on MSN today.
Yes you can see my source on teamviewer. Not now though, because I'm not at home. Who said I have all the features? I coded it from scratch, as I said a bunch of times, therefore, I can only walk, run see NPCS and I'm working in the spawn system, using a packet builder I created myself. (You couldn't update NewestCOServer few days ago, and now you coded your own source?) I knew lots of things,I wasn't the noob you thought I was..., but updating a source was a mistery for me..after seeing Pro4Never's guide showing how to make a source, I was enlightened. Don't blame me because you can't code a source from scratch, which is,actually, a pretty simple task. (You just found a way to get your reputation up, and actually you are a *******.) Reputation? I don't need to proof anyone anything. And even if I did, I wouldn't lie. I just don't care about other people, basically.("You're a *******")Besides, present me more arguments before start swearing. I'll show you my source later, as I said. You may find me on MSN today.
You knew, my ***.. I'm satisfied with my own programming knowledge, I'm only 14..
Don't even think that I'm jealous at you, Cuz that's very far from true.
You knew, my ***.. I'm satisfied with my own programming knowledge, I'm only 14..
Don't even think that I'm jealous at you, Cuz that's very far from true.
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