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Conquer Theories
Discussion on Conquer Theories within the CO2 Guides & Templates forum part of the Conquer Online 2 category.
12/19/2006, 00:27
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#211
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u stupid noob fagzor
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12/21/2006, 03:57
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#212
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ya i have only mine 4 gems cause i dont mine that much. btw i was bored one day and so i se 4 chars up mining, and went lvling with my other one. well about 10 minutes later i checked back and each had gotten a refind dragon gem. so there for i have to believe him +1k
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12/21/2006, 16:59
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#213
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Quote:
Originally posted by irsky@Dec 21 2006, 03:57
ya i have only mine 4 gems cause i dont mine that much. btw i was bored one day and so i se 4 chars up mining, and went lvling with my other one. well about 10 minutes later i checked back and each had gotten a refind dragon gem. so there for i have to believe him +1k
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lol? btw were all in same spot or spreadout.... ive set up 4 miners be4 in each way.. i find it beter short term to ahve em all in 1 spot... in bout a hour ull have a gem but u didnt get 4 ref drags...maybe 1... 10 mins a little rediculous and if u did mine tat much u wud be doin it constantly....
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12/21/2006, 17:05
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#214
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Quote:
Originally posted by FattieMcgee+Dec 16 2006, 07:02--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (FattieMcgee @ Dec 16 2006, 07:02)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--glover69@Dec 1 2006, 15:24
the dura thing is true, but there IS a random generator... do u realise to make the game to give out certain tems during certain time would take forever to make.... anyway i was bouta buy this lvl 10 elite att ring then saw its dura at 60/60 WTF lol i got scared cas i wanted to up 1... but later i just bougth a super 1
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That ring was probably rbed, rbed items have the same dura as before so like a lvl 110 ring has like 68/68 when it goes back to lvl 10 it still has 68/68 until you met it up again.. [/b][/quote]
obviously the lvl 10 1 was rbed.... with 60 dura but im talkin bout later i bought a elite 30 ring...20 max dura failed 4 dbs.. then 5th got it super  so i dono but atm my robe has like 22 max dura cap has like 18 and bag has like 20 sumtin every hour im repairin dura.... its kidna anoyin now.. but i dont wana waste mets to repair in market
*sry for duble post just seen this and had to reply...
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12/21/2006, 23:50
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#215
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LOVED IT!! BEST TOPIC EVER; AND EXPLICIT!! NOT LIKE THE KEYS AND THE HACKING STUFF. only numbers!! this is more like it! I'm new here, so I don't know if this is possible, but if it is, I'll give you +5k for the time and for the clearness of your work! thanks
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12/21/2006, 23:52
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#216
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very nice theorys
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12/30/2006, 23:02
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#217
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nice theory
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01/05/2007, 07:37
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#218
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Quote:
Originally posted by t3hn00bz0r@Jan 20 2006, 18:19
Very nice work on the topic. If I may add something, there is also an "invisible" mining statistic. Every time you swing your pickaxe in CO, the server sends you a packet. In this packet there is a number. When you start mining, this numer is around 100. As you mine, the number starts to drop. The lower the number gets, the slower it drops. If you move (or do anything else for that matter) the number is reset to something around 100 again. Many people believe that returning to the same spot to mine improves your chances and maybe this is the case. Perhaps the mining counter starts at a lower number when you have "your spot."
Also, the theory of having the "randomness" based on time is very believable. For all of you programmers out there, think about this: Randomize(Timer). This little function was built into VB and set the random seed for the random number generator. But, what if the CO programmers didnt use the exact time, but only the minute or hour and minute and second? And perhaps they were foolish and used Randomize for every single random number generation. This would reset the generators to the same place for everyone if they performed an action at the same time. It's just a theory, but it makes sense.
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u got proof of this packed?
i dont think co would be foolish enough to set a time for everybody.
But whatever i like the quote:
There is no luck, its all coding.
Maybe there is a way they set things, but it should be more reliable than this.
Btw, isnt using the function [Random] better?
When i was making rpg i alwais used it, fast and easy. I dont see why Tq wouldnt.
Still it never happen to get 2 db in a row (or super or even elite).
There must be a way they set drop and soc.
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01/06/2007, 02:49
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#219
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I did, i found 2 Dbs in a row(one at 5400 kills , then reloged and after 60 kills found another one), And i know a lot of ppl that found 2 DBs in a row to
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01/06/2007, 03:01
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#220
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Ohh and btw, Albert Einstein, i'm about to tell u somethin that will blow u'r mind away. I've noticed this for a while now and i've been testing it ever since. It seems that everytime u log on CO, the server sends a packet that contains a luck factor, something like - and +, 1 out of 3 logins has the + factor, meaning u'r bound to find better stuff if u hunt, or better chances to make a socket if u'r spamming mets, but check this out, eveytime somebody else from the map u'r in logs in, u'r luck factor changes.
And yes, the mets u get from the lab have higher chance of upgrading stuff or even makin' sockets.
P.S. Before anybody starts flamin', test this thoery for a few days, and then tell me if i'm bullshit or not.
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01/06/2007, 20:31
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#221
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This is probably one of the best posts i have ever read. +1 karma for you :]
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01/06/2007, 22:19
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#222
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tryed your socket trick dont work bro
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01/09/2007, 12:29
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#223
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U got it right, i curently use the theory about upgrading with mets and it works. +1 karma for effort
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01/10/2007, 01:24
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#224
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How about the ppl named after certain items? maybe if they were made with names to hunt for that item e.g Dragonballs and such? cud this be one of those things?
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01/10/2007, 02:27
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#225
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DUDE. Freaking Great stuff here. +k for you. i belive in all the stuff you say. i once was just ******* around in tc upgrading random **** and got a socket. it was unbelievealbe. but +k for you man. [img]text2schild.php?smilienummer=1&text=I AGGRE' border='0' alt='I AGGRE' />
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Theories... Too Many of them
04/22/2006 - Conquer Online 2 - 4 Replies
There are way too many theories floating around the conquer community.
Alot of them aren't even based on any sort of fact or even an educated guess.
Before you post a theory, you should always test it out first instead of being the reason alot of new players go looking for a pot of gold under a rainbow.
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