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COPlus 2.0

Discussion on COPlus 2.0 within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 04/01/2007, 15:44   #46
 
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How does this works?
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Old 04/02/2007, 01:14   #47
 
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you should add a always on top function for full screen users otherwise notify doesnt help me ne =/
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Old 04/05/2007, 18:06   #48
 
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I use COPlus 2.0 and if i go online when the flash/red/black name checked and if there is a char(flash/red/black) right there when i login, the CO will crash...
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Old 04/05/2007, 21:43   #49
 
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Quote:
Originally posted by windstorm@Apr 5 2007, 14:06
I use COPlus 2.0 and if i go online when the flash/red/black name checked and if there is a char(flash/red/black) right there when i login, the CO will crash...
wow! is this always happen?
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Old 04/05/2007, 23:13   #50
 
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always happens to me
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Old 04/06/2007, 00:48   #51
 
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100% happen to me, I guess i am not the only one...
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Old 04/06/2007, 02:58   #52
 
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Seems to work fine for me... Just a question though, does the Red Name option also count for enemy guilds? If it does, thats a big plus. If not then I guess I'll just have to bot and dc when anyone comes around. If the redname does not count for enemy guilds, then thats definately something to consider adding.

Nice work.
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Old 04/06/2007, 07:33   #53
 
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how to make it work? any trick? cas its not working i need a notify tool to do blue mouse so pls help
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Old 04/06/2007, 18:33   #54
 
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In the .ini file, I suggest you should add a funtion so the d/c name to all users. So don't have to set by each user.. so it might look like this

[player1_name]
Flash=1
Red=1
Black=1
All=0
Names=1
1=badguy1
[player2_name]
Flash=1
Red=1
Black=1
All=0
Names=1
1=badguy2
[All_User] // mean all the user above
1=fjdsflk
2=fiehdkahd
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Old 04/07/2007, 07:36   #55
 
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Quote:
Originally posted by Matt.dk@Apr 5 2007, 22:58
Seems to work fine for me... Just a question though, does the Red Name option also count for enemy guilds? If it does, thats a big plus. If not then I guess I'll just have to bot and dc when anyone comes around. If the redname does not count for enemy guilds, then thats definately something to consider adding.

Nice work.
ty Matt, unfortunately I could not understand how guild names are organized on conquer memory, so i couldnt add that feature you requested.

@windstorm: just copy and paste the list... and you just need to save one time. Well, if you are not satisfied, just make a copy of coplus2.exe to another directory and use it for another char.

@lov2u2: you just need to type the exactly name of the mob on notify list. Look how DM did that in page 1 or 2 of this threat.
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Old 04/09/2007, 23:50   #56
 
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wow this sounds like a great program i have a question tho how likely are we to be put in bot jial for it, i know we all take the even risk but i ws just curious, because if you can are already have fitted this program with a anti-botjial thing then i would give you big ups and some karma (when i can)
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Old 04/11/2007, 10:47   #57
 
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Quote:
Originally posted by giacometti+Apr 7 2007, 07:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (giacometti @ Apr 7 2007, 07:36)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Matt.dk@Apr 5 2007, 22:58
Seems to work fine for me... Just a question though, does the Red Name option also count for enemy guilds? If it does, thats a big plus. If not then I guess I'll just have to bot and dc when anyone comes around. If the redname does not count for enemy guilds, then thats definately something to consider adding.

Nice work.
ty Matt, unfortunately I could not understand how guild names are organized on conquer memory, so i couldnt add that feature you requested.

@windstorm: just copy and paste the list... and you just need to save one time. Well, if you are not satisfied, just make a copy of coplus2.exe to another directory and use it for another char.

@lov2u2: you just need to type the exactly name of the mob on notify list. Look how DM did that in page 1 or 2 of this threat. [/b][/quote]
I remember finding some text and float values that related to Guild colors (ally/enemy) and name (text). That was a few months back, so a few versions back of CO. I did it all in artmoney, mainly with comparitive memory searching.

I'm sure I could find those old values again, if you'd like some help finding the guild values I'll be happy to lend a hand.
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Old 04/11/2007, 16:00   #58
 
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Quote:
Originally posted by Matt.dk@Apr 11 2007, 06:47
I remember finding some text and float values that related to Guild colors (ally/enemy) and name (text). That was a few months back, so a few versions back of CO. I did it all in artmoney, mainly with comparitive memory searching.

I'm sure I could find those old values again, if you'd like some help finding the guild values I'll be happy to lend a hand.
Sure, any help is really apprecciate. I would love to have that feature too.
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Old 04/12/2007, 00:42   #59
 
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#un-pinned. goes to linklist
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Old 04/12/2007, 09:18   #60
 
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It was a long time ago, but let me try and remember how I found the float and text values for guild names (I could do it again but I don't have the time).

What I did was take a lvl 1 char, and stick it in my guild. Then with just this char and my main on screen, I started the comparitive searching. Doing so by taking the char on screen and off screen a few times, then booting from the guild, bringing it on and off screen a few times, then putting in guild, and repeating over and over.

Thats how I got the text values for the guild name itself. As for the float values, which are the color of the guildname I can't remember how I got those, but perhaps you could use the same methods as you did to find values for flash/red/black.


Edit: I just thought of something simple that you could do that would help out a bit. With DC on ALL selected, give us the option to specify certian character names to NOT dc for when they come near. Good for botting next to a friend but avoiding guild enemies.

Edit#2: A bug to report! With the latest version of Co, and using the mode to dc on ALL names, COPlus dc's when noone is around. Seems like a bug with the latest version of co, here is an example.

12:33 AM Found name: àm?
12:35 AM Found name: àm?
12:35 AM Found name: àm?
12:37 AM Found name: àm?
12:38 AM Found name: àm?

Noone around with a name similar to that, noone around at all actually. Sometimes the names are different but are often wierd like "&#036;(&^" or "c(*&_"
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