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COPlus 3.03 dev

Discussion on COPlus 3.03 dev within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old   #1
 
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CO Plus 3.03 development version
dc/notify/durapro/autoheal/autocastspell features avaiable

updated for working with patch 4353.
added a popup menu on icontray.


CO Plus 3.0 development version (1700+ downloads)

Now working with patch 4347 . Some new features added. Screenshots says almost all.

DC works great now, now 100% accurate, with option to not show the msgbox when closing. Now also included an autoheal function and auto cast spells, like stigma or any other.
You dont need to bother renaming windows anymore. You directly choose the char name now.
New dc options and notify functions included, like notifying on whispers... wonderfull for market sellers.
Now coplus minimize to tray (its color changes if you are logged or not logged in) and make notifys in ballon tips. Very handy.

Note: Durapro works on all items now, but if you unequip or dc you must check it again, cause there is still some bugs related to its initialization.

Note2: Lag still may be a problem on using dc/notify on people. Try adjusting parameters on "settings" section.







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File Type: ibf post-85-1187040153.ibf (277.4 KB, 1133 views)
File Type: rar COPlus3.rar (277.7 KB, 2111 views)
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Old 05/10/2007, 03:03   #2
 
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Decompress this file in the same folder of COPlus3.exe to get cools notifications sounds.
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File Type: ibf post-85-1178759028.ibf (83.6 KB, 556 views)
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Old 05/10/2007, 03:08   #3
 
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AntiVirus Engine Version Definition Version Status
Antivir 7.4.0.15 6.38.1.87 Nothing found
ArcaVir 1.0.4 2006.01.27 Nothing found
Avast 1.0.7 0738-1 Nothing found
AVG 7.5.45 269.6.2/787 Nothing found
BitDefender 7.60825 7.60825 Nothing found
ClamAV 43 3204 Nothing found
F-Prot 4.6.6 3.16.14 Nothing found
Norman 5.70.01 5.70.01 Nothing found
Rising 17.00.00.36 19.21.00.00 Nothing found
VirusBlokAda32 3.11.4 2007.05.03 Nothing found
VirusBuster 4.3.23:9 (2007-02-16) 9.75.7/11.0 Nothing found


<hr>Append on May 10 2007, 03:09<hr> Ty it works wonderfuly
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Old 05/10/2007, 03:15   #4
 
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some one else scan.....i mean i dont feel too safe with a noob with 1 post scaning everything on this site....
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Old 05/10/2007, 03:22   #5
 
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Great Job,again and again.

+K
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Old 05/10/2007, 03:28   #6
 
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In linklist now (^^)

DM
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Old 05/10/2007, 03:56   #7
 
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great job
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Old 05/10/2007, 04:08   #8
 
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ty ty! I think the last thing i need to figure out to make a complete bot (not a proxy one) is how to "read" items on ground... someday I will get there.
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Old 05/10/2007, 04:11   #9
 
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Quote:
Originally posted by giacometti@May 10 2007, 04:08
ty ty! I think the last thing i need to figure out to make a complete bot (not a proxy one) is how to "read" items on ground... someday I will get there.
i bet you will

and again great job on the release
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Old 05/10/2007, 05:01   #10
 
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Dude I thought you fell off the chart this is a great addition way to come through thanks +k.


let me know if your taking suggestions
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Old 05/10/2007, 05:19   #11
 
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Thank you! +K.

Except I cant get the auto DC to work, or notify, i tried playing with the settings for them but nothing works.
Are there any other requirments? Help?
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Old 05/10/2007, 05:27   #12
 
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ty botter2damax, always taking suggestion. Here is a ToDo list for future version (things that I am remembering atm):

. fix bug related to register hotkeys
. implement the ingame menu
. get chars info structure in the "right" way to not have lag anymore
. implement ingame notifications using own conquer message system.

maybe I start all over using an injected library, what seems to be more challenge for me. And after all that maybe someday i start messing with proxy programing.. this is the top excite thing i visualize atm. =P

<hr>Append on May 10 2007, 05:31<hr>
Quote:
Originally posted by Anaror@May 10 2007, 01:19
Thank you! +K.

Except I cant get the auto DC to work, or notify, i tried playing with the settings for them but nothing works.
Are there any other requirments? Help?
Nope, the only requirement is to check the "enable dc/notify feature" and check the options you want it to work to.
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Old 05/10/2007, 05:52   #13
 
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Well, I think you may defeat DMA for looking monster address , name and location.

I would like to share my info,

Well you can get DMA address by hooking to conquer and read register for Dynamic memory location.

Hook at address 49353D and looking for register EDX that contain Dynamic Memory Address location,

Here is structure of Monster location that I found after got address from above,

DMA monster address from above
Quote:

+84 Monster namel
+B8 Y location
+C0 X location
+D4 Monster action
- 64 Stop moving
- 6E Moving random
- 78,79 Moving to attack player
- 387 Attacking player
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Old 05/10/2007, 07:09   #14
 
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program freezes up constantly dunno why also useing a considerable amount of cpu consistent 45pct.

suggestion -
DC Tool to Run on multiple clients like your able to set dc on name for all clients or just a couple maybe selectable from drop down menu.
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Old 05/10/2007, 07:20   #15
 
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Quote:
Originally posted by anantasia@May 10 2007, 01:52
Well, I think you may defeat DMA for looking monster address , name and location.

I would like to share my info,

Well you can get DMA address by hooking to conquer and read register for Dynamic memory location.

Hook at address 49353D and looking for register EDX that contain Dynamic Memory Address location,

Here is structure of Monster location that I found after got address from above,

DMA monster address from above
Quote:

+84 Monster namel
+B8 Y location
+C0 X location
+D4 Monster action
- 64 Stop moving
- 6E Moving random
- 78,79 Moving to attack player
- 387 Attacking player
Hot info here!

you are right, I've just debuged it and all mobs base address are assigned to edx, and plus 3 default address.

This will reduce a lot the lag related to dc/notify features of coplus. Ty very much for your info sharing!

I am pretty sure that there is also a flag for monster action "run away from combat", and if i ever make a bot i will use that to not happen just like sv does... (it loose some time chasing the running away monster ) =P


<hr>Append on May 10 2007, 08:08<hr> anantasia, do you mind telling how did you managed to get to 49353D ? I tryed to put some breakpoints on monster count value and just could get the dma location of the current monster added (i will try going deeper after some sleep)

Your method seems much more interessant, as I can check any time all monsters dma locations.
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Similar Threads Similar Threads
COPlus 2.0
09/27/2007 - CO2 Exploits, Hacks & Tools - 92 Replies
Edit: This one is outdated! look for new version at my signature. COPlus 2.0 Well, i decide to make new post for this version, as I am putting all together my projects in this one (I intend to). here an image of it: http://img480.imageshack.us/img480/8371/coplus2zx 8.jpg



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