Originally posted by owowo@Apr 20 2007, 14:08 help... i cant open this file....
it said...
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application. :?
you probably don't have the framework and/or the proper server packs read the first post and make sure you have it.
I testing and see that damages is more complex that we think
2 examples:
1-)My warrior with Armor Elite L100 have less defense that Armor Unique L110, but with Armor Elite L100, mobs take 1 by hit, with Armor Unique L110, 12......
Then quality matter too....
2-)When you get L112, with neck and coro L112.
If you go to RedDevils, it take 300+
But if you wait and get L116~L118 you just loss 1 by hit
Then, your level(or color name of mobs) matter too
Originally posted by Fujiy@May 21 2007, 19:06 I testing and see that damages is more complex that we think
2 examples:
1-)My warrior with Armor Elite L100 have less defense that Armor Unique L110, but with Armor Elite L100, mobs take 1 by hit, with Armor Unique L110, 12......
Then quality matter too....
2-)When you get L112, with neck and coro L112.
If you go to RedDevils, it take 300+
But if you wait and get L116~L118 you just loss 1 by hit
Then, your level(or color name of mobs) matter too
Yeah, I understood this when I developed it but made it anyway. I figured that I would have some help from the community earlier one, but got nothing. Now that I don't play anymore I probably won't update it now. Perhaps if I still have the source code I'll release it to the public to see if someone wants to fix the small issues such as that.
If you could release the source code or the arithmetic of ur calculs it could be very useful, i'm in a coding team in a kinda known Private Server project and we still are having issues with our Arithmetic Damage, so releasing these codes could be very useful for us
Btw the PvE system Arithmetic could be what we most need ^^
If you could release the source code or the arithmetic of ur calculs it could be very useful, i'm in a coding team in a kinda known Private Server project and we still are having issues with our Arithmetic Damage, so releasing these codes could be very useful for us
Btw the PvE system Arithmetic could be what we most need ^^
Although this project is really old I'll have you know that the source code is released already. read the first post.
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{
Co Damage Calculator v1.0 01/24/2008 - CO2 Exploits, Hacks & Tools - 40 Replies co damage calculator v1.0
This is my first program and its created in C#..so you will need the .net framework to run it:
.net framework dl site:
http://www.microsoft.com/downloads/details...& ;displaylang=en
Co dam calculator description:
this program was designed as a way to find out dam received from mobs and other players before actually fighting them. ie You could select a monster from the list and find out what def you would need to only rec 1 dam from that monster.
Covets Trojan Damage Calculator 01/07/2008 - CO2 Exploits, Hacks & Tools - 9 Replies Ok guys, heres my damage calculator for trojans.
Still kinda new to programing in Java so if u see anything that needs improvements just let me know and i ll get right on it^^
but i cant get the upload part to work so i put it on rapidshare...
maybe someone can tell me why i cant upload on here.. anyways here it is ^^
Covets Damage Calculator V2.29.06
Damage Calculator 04/28/2006 - Conquer Online 2 - 6 Replies Perhaps I missed it passing through these 9 pages of exploits, hacks, and tools, but has anybody seen/created something that calculates damage based on class/+dmg/attack? I'd be interested in viewing such a program/link.
Thanks.