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CO2M8-Account/Session Manager, MultiFunction Trainer

Discussion on CO2M8-Account/Session Manager, MultiFunction Trainer within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 09/14/2007, 06:11   #481
 
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Always a good program! What do you have in store for the next version?
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Old 09/15/2007, 12:09   #482
 
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im going to try it now ty =)
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Old 09/15/2007, 14:25   #483
 
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ty man so much
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Old 09/15/2007, 14:31   #484
 
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Quote:
Originally Posted by cyberside0 View Post
Always a good program! What do you have in store for the next version?
TY for asking, well my interest in CO has kinda died so my crystal ballz don't indicate anything new for the next version, however I will keep M8 running and will continue working on optimization and stability.
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Old 09/16/2007, 21:59   #485
 
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Dude thanks for this program. Dont know wat i would do without it. U rule, keep up the good work!!!
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Old 09/17/2007, 14:41   #486
 
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I was going to say that it wasnt working but all i did was remake a multi client and it works fine now
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Old 09/19/2007, 12:37   #487
 
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soz had to bump it since its going down the thread gurgler
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Old 09/22/2007, 07:50   #488
 
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Would it be possible to put a shutdown computer on disconnect? for people that dont want their computers on doing nothing while there away or sleeping.
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Old 09/25/2007, 05:04   #489
 
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best program man u rok
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Old 09/25/2007, 10:40   #490
 
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I won't say too much but I've noticed 4356 has a bunch of new tricks up its sleeve and I'm seriously thinking about removing the direct DMA stuff(HP/MP and Inventory manipulation functions) from future versions of M8.

Don't know how you all feel about that but personally I would rather have something safe and stable than flaky and possibly dangerous, after all theres many other tools now that do those functions anyway; if you like living on the wild side
Long term I suspect I will probably create plug-ins for the more risky stuff and work at keeping the M8 base as the safe tool its alway been known for.

Would appreciate some feedback on how you all think about this.

Furthermore I know many of u are keen on the DC on flash/red/black/name but sorry thats just not in the current M8 framework, when/if I do the plug-in stuff it will probably become available.

BTW...Version 1.31 will be out soon and it will have additional timebased logoff/PC shutdown functionality, not to mention superior account administration facilities and also a slicker GUI without all the painful modal option forms(LOL are those sighs of relief I hear from some of you?).
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Old 09/27/2007, 17:31   #491
 
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Just passing by since even if I'm not playing CO much more anyway, I check this thread from time to time. And well, tell you something, when I discovered back then that it was sufficient to set the check-delay to 1 to have almost real-time reactions, I disabled SV's autopotting to use m8's. Same goes with autosit for taos and tros, who wants to sit when stamina is almost full and risk getting hit and lose 50% of it. So IMO the hp/mp/stamina functions are a main thing of m8, and they deserve more efforts than the DC part. Said this, as long as they'll have a part in m8, don't think it will matter much if they be plugin or builtin.
From what I see m8 could be a great "m8" for this xproxy I just read about :P
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Old 09/28/2007, 18:15   #492
 
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Exclamation

Quote:
Originally Posted by ephe View Post
Just passing by since even if I'm not playing CO much more anyway, I check this thread from time to time. And well, tell you something, when I discovered back then that it was sufficient to set the check-delay to 1 to have almost real-time reactions, I disabled SV's autopotting to use m8's. Same goes with autosit for taos and tros, who wants to sit when stamina is almost full and risk getting hit and lose 50% of it. So IMO the hp/mp/stamina functions are a main thing of m8, and they deserve more efforts than the DC part. Said this, as long as they'll have a part in m8, don't think it will matter much if they be plugin or builtin.
From what I see m8 could be a great "m8" for this xproxy I just read about :P
Good to see your still around ephe
Yeah I agree the HP/MP stuff is useful but its something that gets broken a lot after game updates, I'm not around that much and no one else seems interested in making the DMA stuff public anymore due to company spies etc, so my concern was about having a half working program and the confusion and overheads that stem from that.
Anyway I'm leaving it all intact for now anyway and have taken steps to deal with the non working stuff in neater ways.


Version 1.31 of CO2m8 is now available!!!


Whats New
Many bug fixes.
Smoother non modal interface screens.
New account administration facilities.
PC powerdown function.

Note: DMA functions(HP/MP/Mining) support is still only available for versions 4354/5455 of the game.
The Q&A section of the co2m8 guide has been updated to assist users with the new changes.
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Old 09/29/2007, 13:47   #493
 
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Thanks again for a great program. I agree with you. I would rather have a safe program. So you can go ahead with your idea. Going to try new version out now. Let you know wat i think later.
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Old 09/29/2007, 17:39   #494
 
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cool !! n1
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Old 09/30/2007, 20:33   #495
 
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Don't guys worry this one ain't dead yet, not sexy and packet driven but thats what makes M8 safer than most and I still got a bunch of cards up my sleeve
Infact I'm currently looking for a couple of old timers to help me test some aimbot confusion methods for next release of M8, PM me if your interested.
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