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CO2M8-Account/Session Manager, MultiFunction Trainer

Discussion on CO2M8-Account/Session Manager, MultiFunction Trainer within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 08/25/2007, 07:50   #466
 
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Thanks for the error report do you have anymore detail to help me narrow it down.
Do you DMA defeats turned on, are you using auto potter for HP or MP?
What about the character is it over 130, does it have huge amounts or HP or Mana?
I haven't been able to replicate the error as yet.
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Old 08/25/2007, 10:15   #467
 
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I stopppe using it after it kept crashing, I don't use it as a potter but I have the feature saet up I also do have DMA defeats on and at the time I had 3 high lvl char's running a 130, 127, 124. I will start to use it again and see if I can make it crash.
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Old 08/25/2007, 12:08   #468
 
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hey this work for the new patch 4055
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Old 08/25/2007, 13:38   #469
 
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Quote:
Originally Posted by _StarScream_ View Post
hey this work for the new patch 4055
I guess you mean 4355 and yes it does work for the new patch.
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Old 08/29/2007, 12:48   #470
 
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It also would be very helpful with the development if you could all report any problems found with the new 1.30 version in this thread.

And yes the 1.30 version should be working totally with 4354/4355, e.g. mining, MP/HP potting, arrow reloading etc.

@emrill, are you still getting that error or was it a glitch ?
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Old 08/30/2007, 19:06   #471
 
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Still playing from time to time, darn me, I alternate very short CO2 bursts on my lvl90 warrior with mostly playing POP2 warrior within :P
I tried 1.30beta, didn't check manapotting, but hppotting misses the spot. My max health is 1950, pots are on 1150 with Panacea, but the potting is done randomly, even if I miss a just a few HP (hawks hit me 1).
I use DMA defeat.
When I check the HP inside CO2m8, it reports the correct amount. I don't need to adjust with a multiplier.
What's a fact tho, is that pots trigger way higher than they should.
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Old 08/31/2007, 17:57   #472
 
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Good News, so far 1.3 is still working just fine for patch 4356. Unless they changed something I dont use an update should not be necessary.
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Old 09/01/2007, 08:46   #473
 
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Quote:
Originally Posted by ephe View Post
Still playing from time to time, darn me, I alternate very short CO2 bursts on my lvl90 warrior with mostly playing POP2 warrior within :P
I tried 1.30beta, didn't check manapotting, but hppotting misses the spot. My max health is 1950, pots are on 1150 with Panacea, but the potting is done randomly, even if I miss a just a few HP (hawks hit me 1).
I use DMA defeat.
When I check the HP inside CO2m8, it reports the correct amount. I don't need to adjust with a multiplier.
What's a fact tho, is that pots trigger way higher than they should.
Good to know your still around ephe, thanks for testing 1.30.
I see what the problem is now, its not co2m8 directly.
I will try to fix it in 1.31, but not doing that update until the next big patch from TQ.

@cyberside0, Thanks for checking it with 4356 saves me the trouble
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Old 09/01/2007, 22:10   #474
 
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I usually refrain from double posting but since some ppl have resorted to pushing crapola threads to take over the board(hope the moderators get on this), for instance exactly how many client side command threads do we really need ?

Well anyway consider this a *BUMP*
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Old 09/02/2007, 05:23   #475
 
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Lol
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Old 09/04/2007, 11:39   #476
 
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Flash news: was trying leveling with a wand on my lv90 warrior at birds... and it rocks.
Anywho, co2m8 crashed after less about 10seconds everytime I started it, with an overflow error 6. Nothing changed in co2m8 folder anyway,it's the first time it happens, but happened everytime I started it. Just to let you know. Back to work now :P
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Old 09/05/2007, 08:43   #477
 
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i was trying to use DMA for patch 4356 when it just crashed... have no idea what cause the cash but once i activate DMA and restart CO2M8 the program will crash.

thanks once again.
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Old 09/05/2007, 09:02   #478
 
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Okay guys I got some time to run a few tests on m8 v1.3 myself and came to the conclusion that the DMA defeats(especially HP) has some issues with last 2 client versions.
Its fine with 4354, gets dicky with 4355 and blows its load with 4356.
Problems with newer clients should go away if you turn off the DMA defeats BEFORE you run any game clients (you will only need to do it once).
Hoping thats your problem ephe.
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Old 09/06/2007, 12:15   #479
 
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Disabling dma defeat actually fixed it. Not only, with patch 56 co2 client ctd'ed as soon as it was detected by co2m8. Doesn't do that anymore. Obviously, HP is not picked up anymore but that's expected.
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Old 09/11/2007, 08:36   #480
 
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*bump*
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