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CO2M8-Account/Session Manager, MultiFunction Trainer
Discussion on CO2M8-Account/Session Manager, MultiFunction Trainer within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
07/21/2007, 22:35
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#361
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awesome, ive long since been hoping for the ability to change teh buttons lol. Thanks, another great job.
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07/21/2007, 23:09
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#362
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Quote:
Originally posted by ephe@Jul 22 2007, 03:57
I would've preferred some other way to adjust the autobotoff "glitch"...
What about the "bring to front for botoff then bring back to mimized" suggestion? Gee I suppose I'll see myself how it works now instead of waiting for your answer 
*goes testing joyfully*
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I will continue to find a more elegant solution to the detection of bot state,
its just a rather tricky and unsafe issue; cause there are many versions of partner(or whatever u wanna call it) and I need something generic to test them all, at worst I could add a timed auto reset(eg reset the botoff toggle back on in X minutes).
So yeah for now manual is safe and easy and it will change
Botoff min client is in next version(1.28).
Sorry been a bit busy but I've managed to keep reading the thread(it follows me on my pda) and I do use the info to help me sort out the problems when I'm not fully online.
Yeah will look at a full login for next update.
PS In answer to your latency question from prior posts(for sit), you need to reduce the refresh time to be same as your lowest counter, so if sit is 2 then refresh should be 2 and of course the DC cycles goes up to 7 or so; depending on cpu and broadband. Individual client tuning is a good idea, I plan to put some sort of profile based system in for it, its been on the drawing board for a while now.
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07/22/2007, 03:34
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#363
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Join Date: Jul 2007
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for some reason when i try to download this it cant open the file i was wondering if you could tell me what i should do cause i really want to download this
[img]text2schild.php?smilienummer=4&text=please tell me what i should do' border='0' alt='please tell me what i should do' />
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07/22/2007, 07:57
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#364
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Quote:
Originally posted by ahalofan@Jul 22 2007, 09:34
for some reason when i try to download this it cant open the file i was wondering if you could tell me what i should do cause i really want to download this
[img]text2schild.php?smilienummer=4&text=please tell me what i should do' border='0' alt='please tell me what i should do' />
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You need a archiver that can handle rar files like 
its free
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07/22/2007, 11:14
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#365
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Join Date: Aug 2006
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I've been testing this little jewel in the last 10 hours and well... botoff is elgantly implemented now, just as I was fasioning, bringtofront-F11-sendtobackground. Sure the botoff wihtout "bringtofront" at all would be even better, but I'd say the utility has mad ea great leap already.
Something I had to ask you way back, and always forgot, was this. Fact: client relogs after an accidental d/c via Co2m8, more than often (and I don't know why) the cityscrolls (I always keep more than one with me so when one is used there are still other in the Fkey slot and the association is kept) aren't in their slot anymore. No matter if I put them into slot, close client to let it save the settings, then restart. After restart they are in their slot, after d/c they're not there anymore.
So well, here's my idea (apart from finding a way to save Fkey/chat/hotkey/filter/whatever settings and move them from client to client, but that would require another tool): at low health, when escape scroll is going to be triggered, CO2m8 checks if there's something in the Fkey it should press (let's say the default F8), and if there isn't, instead of botoff/escape, it disconnects (putting a line in the log as "escape scroll not found, disconneting"; another thing I thought about, the log should be more verbose, and also report time and reason for escape scroll -even if it's usually clear.... still  ). As I pointed out in one of my posts in this thread, the d/c routine isn't as efficient as scriptvessel's, since it brings up the options dialogue, but from there on, it sometimes/often misses some clicks, and the client doesn't disconnect.
I always write these hella long posts, and I bore myself to proofread them :P
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07/22/2007, 12:45
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#366
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Quote:
Originally posted by ephe@Jul 22 2007, 17:14
I've been testing this little jewel in the last 10 hours...
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Cool glad that botoff bit is working well now.
I made some changes to the close client routine in 1.27, does it seem any better?
It probably just needs a little tuning.
Is the HP potter better now ?
Yeah I should add some more detail to the logs.
Test for missing scrolls sounds like a good idea will see what I can do.
Thanks for the feedback
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07/24/2007, 04:26
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#367
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To be totally honest, I never used the potter from CO2m8 after trying it the very first times and noticing the delays, I always used Sv's since it is much more real-time-like  The HP functions I found exquisite about CO2m8 as soon as I read the post back then (and note that the tool back then didn't work for me) was the escape scroll at low hp, and the autobotoff. After trying the hp-potter, I found it too delayed, and risky to be used on an "afk char". Since you tell me you retuned the timers for that, I should give it a try as soon as I am more awake (4am as I type  ). Disconnect seems to be more efficient, at least when triggered manually (D button.. now works everytime, before it was like 1 out of 4). The escape scroll, I still find "laggy": the real usefulness is when someone tries to pk your bot (either knowingly, or thinking that I'm there playing), and so there is absolute need of a fast action, and a single second delay may be fatal (as it has been more than a couple times with my chars). It saved me tho in a few attempted-pk situations, as I noticed from the short delayed screen before the client switched to city background.
Regarding the sit action triggering, my example was... well, more of an example than a real issue with sit itself... actually, in my opinion the sit action should be "delayed", if it sits too often like SV makes your tao do, then it's dangerous for melee classes, risking to go on in an endless sit-gain stamina-get hit-half stamina-sit-etc. loop.
The "refresh" action (of which sit was an easy to make example, since you can check it on the fly by casting SH and noticing how much time it needs to trigger) in my opinion should be all focused on health (not even mana maybe, but I still have to use CO2m8 for my taos so I am guessing and not talking by experience). A plausible refresh rate for HP check in my opinion would be 500ms, allowing you not to hog your CPU in case it's brought up on just a few chars of the running ones, and to make possible a fast pk escaping action. But I suppose a client-side configurable refresh time for each/selected actions would be not to troubling to implement and especially grant flexibility depending on each char "habits"
And now for something completely different... lsomething I would've always wanted to tell you, but always forgot: levelup timer in main window. Why not implementing a 5mins levelup timer by default to show the timer there, instead of having a much shorter time span calculation?
Example: I am hitting a bunch of mobs ganging on me, timer goes to lowest value, then I start jumping around looking for other mobs, timer shows "4ever". While it will be a correct estimate on chars in TG and so constantly attacking, it's an unreliable measure for chars out in the wild  If you think it wouldn't be a resource hog to do that, I suppose that would boost the information given by the front panel.
And hey, I am remembering now sill other think I should've told you sooner: this one is regarding the way the main window is shown. When you have quite some chars, and so quite some lines to display, the panel gets taller, and always covers part of CO window. Why not trying to setup a grid? Instead of a fixed number of columns (just one) you could have, for example, 2 or 3 (or more) columns, so the pane could get wider but narrower, allowing for a moveable pane which covers possibly none of the CO windows. Again, the possibility to disable the always on top would make it more comfortable to bring forward/backward the panel while doing other things.
Oh, and lastily, the "update rate" in main configuration pane is referred to just the informations in main window (as I'v always thought), or is also the internal timer at which CO2m8 checks variables for health/stamina/mana/everything else?
Regards
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07/24/2007, 06:33
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#368
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Anything and everything a man can dream for.
This is what causes wet dreams.
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07/24/2007, 10:34
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#369
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Super excellence. will test it now. +k dude.
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07/24/2007, 11:49
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#370
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Ok thought I'd better explain the "Update Rate" and "DC cyles" system a bit more.
I plan to eventually put the individual client handlers own their on time threads but for now they all run at the refresh rate set in "Update Rate" field on the global config menu.
This means that if you want to sit or check the HP every second then you need to set "Update Rate" to 1.
This of course means you have to also set "DC cycles" to a corresponding level, basically its a indicator of how many seconds it takes for the ping rate on your client to change.
For example lets say it takes 10 seconds, then at an Update Rate" of 3, you would need "DC cyles" of 3 or 4 and at 1 sec refresh it would be 10.
If "DC cyles" is too low it mis-detects and shows false Lagging or DC'ed
If its too high then it takes to long to detect real deaths and DC's
This old system works well for me cause I tend to use different PC's for the various jobs, so all the clients tend to be about the same.
Hope thats now all clear as mud
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07/24/2007, 20:11
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#371
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Thanks, the relative meaning of refresh rate and dc cycles is now clear to me  Before I thought they were two unrelated measures, the second corresponding to I didn't know what
Also, while testing potter ingame, I noticed it didn't trigger when the HP was below the escape/dc value. Was it a mistake of mine while checking, or CO2m8 repots only as long as the HP is lower than pot limit but higher than escape/dc limit? In that case, it would be real useful to have it repot/cast sh in the active area as long as pots are depleted or HP is higher than limit, no matter if an escape event was launched.
And finally: I setted for safety reasons the same HP value in escape and dc, but when low health occurs, it just escapes, without disconnecting. Is it specifically designed like it?
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07/25/2007, 08:21
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#372
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it logged off when it said i mined a dragon gem in tc mine.i log in and no gem.
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07/25/2007, 08:49
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#373
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Quote:
Originally posted by ephe@Jul 25 2007, 02:11
While testing potter ingame, I noticed it didn't trigger when the HP was below the escape/dc value.
And finally: I setted for safety reasons the same HP value in escape and dc, but when low health occurs, it just escapes, without disconnecting. Is it specifically designed like it?
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In version 1.27 scrollouts end the pot/dc/scrollout sequence, this was for testing reasons(wanted to see the stability of the components in isolation), it will change in 1.28.
As for the point you raised about the levelup timer, its not quite as simple as taking the last 5 minutes as that makes the estimate unresponsive, it would take a full 5 minutes before you get a accurate reading after you change your attack style(hunt to tg etc)
The problem currently is that its tuned for the TG, thats on purpose for now but will change in 1.28
Oh yeah and as for grid controls; I'm still trying to find one for vb6 thats fast and lean not to mention free, the MS one sucks, I'm open to suggestions tho.
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07/25/2007, 08:56
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#374
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Quote:
Originally posted by SpawnOfAlucard@Jul 25 2007, 14:21
it logged off when it said i mined a dragon gem in tc mine.i log in and no gem.
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Never done that to me before.
did you see the gem in your inventory ?
did you get pked during client close ?
Anyone else had this before ?
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07/25/2007, 09:24
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#375
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As far as I know, no more gems can be mined in plain mine cave apart from tortoise ones. I read somewhere it was no gems at all, but in the process of making a house I got two normal tortoises. So well, I doubt the fact that she got a dragon :P
As for CO2m8, runs clean until now... sometimes it goes berserk and minimzes/brings on top windows all together back and forth, but it's always done that when I am fast in switching clients, and it solves itself after a short while
Oh and by the way, after setting refresh time to 1, now all the client are much more safe with the health functions  The sit is a bit too fast at this rate to be used at mobs you cannot 1/2-hit because it continoually halves you stamina, still, it's better like it than the other way around!
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