Originally posted by xxasslord@Jun 8 2007, 23:26 Thats in the L section of the tool... the checkbox where it says "effects" uncheck to disable effects.
hmm... i found it... but then when i checked it... the effects doesnt disappear.. what else do i have to do?
Originally posted by ooweirdoo+Jun 9 2007, 10:53--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (ooweirdoo @ Jun 9 2007, 10:53)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--xxasslord@Jun 8 2007, 23:26 Thats in the L section of the tool... the checkbox where it says "effects" uncheck to disable effects.
hmm... i found it... but then when i checked it... the effects doesnt disappear.. what else do i have to do? [/b][/quote]
You need to uncheck it before you start the client from one of the SC buttons.
err sorry but the new version doesn't show names for :s
the 121 worked perfect for me i think its a great tool but i think i have done something wrong :/
Originally posted by ruger2006@Jun 9 2007, 19:14 err sorry but the new version doesn't show names for :s
the 121 worked perfect for me i think its a great tool but i think i have done something wrong :/
Could you help please
+k for the great work anyway
If your using 4351 of game client then you need version 1.23 of M8 its hardwired to only work for 4351.
Versions 1.21 and 1.22 of M8 use memory tables so can be set for different versions of the game client, get tables for my sig.
However 4351 is not fully supported in this version.
Rename the appropriate table for game version your running to ma-global.inf and your in business.
Originally posted by ruger2006@Jun 9 2007, 19:49 errr 121 was working fine but i thought 123 was like an update, is there anyway you could point me in the direction of 121 please :)
Ok now version 1.23(for 4351 only) is available from the main thread.
Here is the old version of M8(1.22) this will for all other client versions.
This is only temporary until I get time to finish 1.24 which will work for all clients using the memory table system.
Oh now i get why nothing was working, i had 1.2.3 runinng with version 4349 ^^ ill try the 1.22 then give feedback
<hr>Append on Jun 9 2007, 21:29<hr> Well im having the same problem holo_doctor was having about the MSSTDFMT.DLL file except i cant find it on my computer.
Originally posted by HnR@Jun 10 2007, 03:09 Well im having the same problem holo_doctor was having about the MSSTDFMT.DLL file except i cant find it on my computer.
Originally posted by spleensplitr@Jun 10 2007, 13:13 i just dont understand how to make it drop ores...
I did outline how mining works a few pages back in this thread but here it is again just for you
1. Before you login the char put tick in "Use DMA defeat" in program config menu.
2. Put the area your mining in on active list (tick in Act box on char config menu)
3. Tick "Auto RightClickMouse" and put in a value like 45
4. Under the mining options, tick Drop Ore, Drop BEEP & types of ore you want to drop
5. Start mining and leave OPEN your inventory(close inv to stop ore dropping)
6. You will probably want to set what to do with found gems(alert, close, jump out etc)
Could you implement a button to make the size of the interface bigger? Like ... not only the size but all buttons ... with a cotobo like interface maybe, with more self-explaining buttons ... I think it would be easier to figure out that way too.
And for those who love the small version of it can configure it with the big version and make it smaller afterwards...