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CO Private Server

Discussion on CO Private Server within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 05/22/2006, 13:32   #451
 
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Titanium> UCCO, i think is still working...
They told me something, that they will work with theyr project till summer ends. So i guess then they will share the files.
And COPS too, w8 more few days when Ultimate will fix his bugs, the server will be online again.
Btw, COPS & Qonquer will never share theyr files...
And no more questions about server files .
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Old 05/23/2006, 15:24   #452
 
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when is server online?
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Old 05/23/2006, 15:58   #453
 
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emmanic26> about what server u'r talking ?
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Old 05/23/2006, 19:37   #454
 
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how i change ip`??? and how can other join server ???
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Old 05/23/2006, 19:39   #455
 
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how i change ip ``???
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Old 05/23/2006, 19:40   #456
 
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prvate server , wanna public server so friends can join it ?? how ??
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Old 05/23/2006, 19:45   #457
 
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I just made a own private server, i have problems about creating npc and mobs.
Btw i have a local ip adress, i want to get ip so i can post server online so others can joine, anyone got tips to help ?

-BiohazarD-
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Old 05/23/2006, 19:48   #458
 
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Anyone can enlighten me if .NET plataform have an MySQL api, I could help with the MySQL port for it =] For some reason i dont really like postrgre heh =p
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Old 05/23/2006, 20:20   #459
 
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And Hybris, so, for example the fastblade skill on the packetbuilder will be something like that?:

FB LVL 4 -> 1045 -> 0415 > 15 04

public static byte [] FastBlade()
{
byte [] PacketData = new byte[0x10];
PacketData[0] = 0x10;
PacketData[1] = 0x00;
PacketData[2] = 0x01;
PacketData[3] = 0x04;
PacketData[4] = 0x15; //Type
PacketData[5] = 0x04; // '
PacketData[6] = 0x00;
PacketData[7] = 0x00;
PacketData[8] = 0x00; //Level
PacketData[9] = 0x01; // '
PacketData[0x0a] = 0x00;
PacketData[0x0b] = 0x00;
PacketData[0x0c] = 0xd3;
PacketData[0x0d] = 0xc0;
PacketData[0x0e] = 0x0b;
PacketData[0x0f] = 0x00;
return PacketData;
}
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Old 05/24/2006, 00:02   #460
 
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but wouldent you have to put the packet data at the botom?
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Old 05/24/2006, 08:26   #461
 
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vDrag0n> jep that's correct...
I personaly use calculator "Start>Run>calc" then "View>Scientific" and entering the values then change them to hex, is the easyest way =]

P.S. BiohazarD1337> with what language u'r working ? or u use the old UCCO server ?
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Old 05/24/2006, 15:26   #462
 
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Quote:
Originally posted by lostsolder05+May 20 2006, 11:31--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (lostsolder05 @ May 20 2006, 11:31)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--lostsolder05@May 20 2006, 11:30
public static byte [] Necklace()
{
byte [] PacketData = new byte[0x18];
PacketData[0] = 0x18;
PacketData[1] = 0x00;
PacketData[2] = 0xf0;
PacketData[3] = 0x03;
PacketData[4] = 0x6a; //UID
PacketData[5] = 0xce; // '
PacketData[6] = 0xf7; // '
PacketData[7] = 0x01; // '
PacketData[8] = 0xb9; //Item ID
// Tornado b9 // Dream af // RelicsNecklace 9b // DragonNecklace 7d // BasaltNecklace 5f // PlatineNecklace 41 // GoldNecklace 23 // JadeNecklace 05 // ThreadNecklace f1 // HearthNecklace dd // LightNecklace c9
PacketData[9] = 0xd5; // '
// Neckys (130-37) = d5 // Neckys (7-27) = d4
PacketData[0x0a] = 0x01; // ' /
/ Neckys (7-130)
PacketData[0x0b] = 0x00; // '
PacketData[0x0c] = 0x88; // Current Durability
PacketData[0x0d] = 0x13; // '
PacketData[0x0e] = 0x88; // Max Durability
PacketData[0x0f] = 0x13; // '
PacketData[0x10] = 0x01; //01
PacketData[0x11] = 0x00; //00
PacketData[0x12] = 0x02; //Equipped location
PacketData[0x13] = 0x0d; //Gem 1
PacketData[0x14] = 0x0d; //Gem 2
PacketData[0x15] = 0x00;
PacketData[0x16] = 0x00;
PacketData[0x17] = 0x09; //Composition
return PacketData;
}
so what are you saying it woild be reading it down to up like 09 00 00 0d 0d 02 and so on?

srry for double post [/b][/quote]
When i talk about reading from down to up...i'm talking about IDs, Durability and each componant alone. Not the entire Packet.
For example the Item ID has to be read like that (i.e. SuperJadeNecklace) :

PacketData[0x0b] PacketData[0x0a] PacketData[9] PacketData[8]

______0x00________0x01__________0xd5________0x05
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Old 05/24/2006, 15:29   #463
 
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Quote:
Originally posted by vDrag0n@May 23 2006, 20:20
And Hybris, so, for example the fastblade skill on the packetbuilder will be something like that?:

FB LVL 4 -> 1045 -> 0415 > 15 04

public static byte [] FastBlade()
{
byte [] PacketData = new byte[0x10];
PacketData[0] = 0x10;
PacketData[1] = 0x00;
PacketData[2] = 0x01;
PacketData[3] = 0x04;
PacketData[4] = 0x15; //Type
PacketData[5] = 0x04; // '
PacketData[6] = 0x00;
PacketData[7] = 0x00;
PacketData[8] = 0x00; //Level
PacketData[9] = 0x01; // '
PacketData[0x0a] = 0x00;
PacketData[0x0b] = 0x00;
PacketData[0x0c] = 0xd3;
PacketData[0x0d] = 0xc0;
PacketData[0x0e] = 0x0b;
PacketData[0x0f] = 0x00;
return PacketData;
}
I think thats correct, i should verify but its right i think.
Btw if your not sure, test it :P
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Old 05/24/2006, 17:45   #464
 
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bize hecker diyenler kendi bilgisayarlarına baksınlar neticede bu aim botlar kendilerine ait dir... bizden okadar çok tırsıyolarki aim bot kullanıyorlar...bizdeki ping(lag)onlarda olsa tc ye bile cıkamazlar.. markette lvl atlarlar.. bundan sonra türkçe ögrenin...a.q KAVSCAFE ile ŞAĞOLİN...
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Old 05/24/2006, 17:48   #465
 
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That would be great if you could talk English...*cough* *cough*
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