if (Splitter[0] == "/scroll")
{
if (Splitter[1] == "tc")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = TCLocHash;
int x = 438; int y = 377;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.TwinCity;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
if (Splitter[1] == "am")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = AMLocHash;
int x = 566; int y = 565;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.ApeMoutain;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
if (Splitter[1] == "ma")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = MALocHash;
int x = 211; int y = 196;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.Market;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
if (Splitter[1] == "bi")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = BILocHash;
int x = 723; int y = 573;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.BirdIsland;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
if (Splitter[1] == "dc")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = DCLocHash;
int x = 496; int y = 649;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.DesertCity;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
else if (Splitter[1] == "pc")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = MFLocHash;
int x = 232; int y = 260;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.MapleForest;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
else
{
Client.SendData(PacketBuilder.Message(Client.Messa geID, "SYSTEM", Client.Char.Name, "Usage : /scroll TheCity", ChatType.Talk));
}
i used hybrises stuff and made scroll to every major city ty hybris you were a great help to me