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CO Private Server

Discussion on CO Private Server within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 06/14/2006, 22:44   #601
 
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stop at patch 4311
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Old 06/14/2006, 22:47   #602
 
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Quote:
Originally posted by xprincex@Jun 14 2006, 21:06
i have a version 4313
and it still wont login i tried a ton of things you iknwo



EDIT: hey but i dont have XYThreadPool installed dont know how to do that could that be whymby hmmmmm
Btw you need XYThreadPool in your Project too...get the file at the beginning of the Topic.
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Old 06/14/2006, 23:33   #603
 
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yea i ahve teh file but its says when i open Visual Studio and its not availbel so can someone help me get it in there
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Old 06/15/2006, 03:11   #604
 
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2. Since XYThreadPool cannot be compiled by Visual C# and the Component XYThreadPool isnt found.. On the
Right hand side and click the [+] References. Delete XYThreadPool then Add Reference and Browse into
your bin folders in CoFullServer for the XYThreadPool.dll.


Got from SpanKyn's server guide

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Old 06/15/2006, 11:55   #605
 
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I see this topic is still active. Nice.
I have read every page on this thread, and yes I did see a few things about my question, but none of it helped. Yes I may look like a newb, but I do know what I am doing.

Simple, I have my DB created, source compiled. For now, I simply want to LAN it, no WAN yet.
So, I have my LAN ip in BackEndDB.cs and the DB, and the Server.dat. The server name is ANDY, they match too. Wee, I login, create character, says Char created, relog.
I do, yay its working... But, it STOPS at Logging into server, please wait. It just sits. Perhaps I missed something, if so, someone please point it out to me.
-Thanks
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Old 06/15/2006, 19:34   #606
 
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this is my first time to post some thing on this forum, i would like to ask a question, after y'all geting done with the server scripts y'all going to share the stuff for those dont know any thing about C# C++ ?
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Old 06/15/2006, 19:55   #607
 
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+k to adidas. He rocks.
Anyhow, yea, now im adding items, and I get this error:
FIXED
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Old 06/16/2006, 00:48   #608
 
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Hey guys. I have re read this thread, I read that you (might?) need to create a db for NPCs, then use a packetbuilder.cs to spawn one.
Im not 100% sure, but I see nothing regarding NPCs in any file I have, and I know we are all suposed to work on this alone, and nobody can really share anything, but perhaps someone could just hint at it.
-Andy
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Old 06/16/2006, 01:49   #609
 
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well i got my sever up fianaly and i will need some scripters and gm testers well anyone want to help pm or add me to msn or aol
msn=
AIM=botykil
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Old 06/16/2006, 03:59   #610
 
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Hmm, also, I think I have (partially) figured out how to add items that you can equip, that is NOT just client side. If you think my idea might help, pm me.
Edit: I might have also figured out how to enable Item dropping, so also PM me if you think my idea could assist ya.
Btw, im not that great at coding, but I can code, which is why I am offering up my ideas in the event that I am unable to do it.
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Old 06/16/2006, 08:27   #611
 
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andyd123> i will check all u'r ideas, and we will test them =]
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Old 06/16/2006, 22:18   #612
 
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K, thanks Aidas.
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Old 06/16/2006, 23:52   #613
 
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Quote:
Originally posted by andyd123@Jun 16 2006, 03:59
Hmm, also, I think I have (partially) figured out how to add items that you can equip, that is NOT just client side. If you think my idea might help, pm me.
Edit: I might have also figured out how to enable Item dropping, so also PM me if you think my idea could assist ya.
Btw, im not that great at coding, but I can code, which is why I am offering up my ideas in the event that I am unable to do it.
Ideas are great but i really need concrete things...cose now that server uses different packet structures, its a bit hard to study on Official Servers.
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Old 06/17/2006, 00:44   #614
 
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Yes it is. It is unforunate.
Hmm.
Im still trying to figure with NPCs. Anyone know about them, pm me.
Im not 100% sure, but I think could help with NPC coding.
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Old 06/17/2006, 13:55   #615
 
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Quote:
Originally posted by andyd123@Jun 17 2006, 00:44
Yes it is. It is unforunate.
Hmm.
Im still trying to figure with NPCs. Anyone know about them, pm me.
Im not 100% sure, but I think could help with NPC coding.
Iam not sure that this is for Conquer, in CO you have walking NPC, guards and patrols, but it seems that in this script the walking NPC will respond if you click on it, like talking or a mission or something. Iam not completly sure.
Or its C# scripting NPC for all kind of MOMRPG games. Iam not sure, iam simply a noob scripter.

EDIT:

go to the homepage, its for some game called Monkeys...
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