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COtobo v0.35 BETA
Discussion on COtobo v0.35 BETA within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
01/12/2006, 17:32
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#91
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I have a lil request, duno if it would be possible or not tho. Would you be able to add a feature where you can fight monsters? i know that prolly something like a macro or what not but that would be awsome, i mean COtobo already rocks to begin with, but i was just wondering "if" it could be possible to add it on newer versions 0_o
Edit: And if it is possible, could the attack system be radius based sorta like bjx was for example where you could edit the radius area to be larger or smaller ^_^
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01/12/2006, 17:48
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#92
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i think that that would be possible
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01/12/2006, 19:33
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#93
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Join Date: Jan 2006
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hey man can some one help me out a bit how come it say unable to hook function! can any one tell me why it say that thing
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01/12/2006, 23:15
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#94
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Join Date: Dec 2005
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Quote:
Originally posted by LukeJrs@Jan 12 2006, 08:15
Can you add a reconnect feature when red/black/blue name appear will disconnect by check mark this little box will cause a wait time like a delay [??:??] on that box is a timer is where you can customized, adding how many minute to wait to reconnect and the right mouse click ground one time to con't where left out, the delay time is a estimate for pker how long will u wait to connect b4 pker leave, then reconnect if pker still present then will be disconnect again, then reconnect when time meet the specify minutes has been added to delay time???? can it be done?
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i exactly agree! just let it reconnect after like 2 mins and left click... cuz im having troubles when black names comeb y at night, im dced all day then... i could use co partner to reconnect but it dont left click to mine
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01/12/2006, 23:38
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#95
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OMG it's great =) thx man ^^
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01/13/2006, 00:34
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#96
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Join Date: Jun 2005
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Quote:
Originally posted by king69_666@Jan 12 2006, 17:32
I have a lil request, duno if it would be possible or not tho. Would you be able to add a feature where you can fight monsters? i know that prolly something like a macro or what not but that would be awsome, i mean COtobo already rocks to begin with, but i was just wondering "if" it could be possible to add it on newer versions 0_o
Edit: And if it is possible, could the attack system be radius based sorta like bjx was for example where you could edit the radius area to be larger or smaller ^_^
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If this was implemented, the whole "bot jail" thing that became an issue with bjx might repeat itself....I think. Correct me if I am wrong, but bjx used packets as well, which if used in the same way in COtobo, could be easily noticed. Of course, if someone could figure out a way to do this without the server being able to automatically send you to jail, I would sell my soul to you, because this program would be the best one in the history of conquer, which it already is in my point of view.
Also, perhaps this was mentioned elsewhere in this thread, but when I enchant equip, I not only dc, but both the COtobo instance and the client crash. Anyone else getting this?
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01/13/2006, 01:02
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#97
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Join Date: Jun 2005
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Quote:
Originally posted by mindxspike+Jan 13 2006, 00:34--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (mindxspike @ Jan 13 2006, 00:34)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--king69_666@Jan 12 2006, 17:32
I have a lil request, duno if it would be possible or not tho. Would you be able to add a feature where you can fight monsters? i know that prolly something like a macro or what not but that would be awsome, i mean COtobo already rocks to begin with, but i was just wondering "if" it could be possible to add it on newer versions 0_o
Edit: And if it is possible, could the attack system be radius based sorta like bjx was for example where you could edit the radius area to be larger or smaller ^_^
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If this was implemented, the whole "bot jail" thing that became an issue with bjx might repeat itself....I think. Correct me if I am wrong, but bjx used packets as well, which if used in the same way in COtobo, could be easily noticed. Of course, if someone could figure out a way to do this without the server being able to automatically send you to jail, I would sell my soul to you, because this program would be the best one in the history of conquer, which it already is in my point of view.
Also, perhaps this was mentioned elsewhere in this thread, but when I enchant equip, I not only dc, but both the COtobo instance and the client crash. Anyone else getting this? [/b][/quote]
I'm sry, i guess i didnt make myself clear, i didnt mean exactlly like bjx, i was using bjx as an example as to the radius of attacking. You dont get put in jail for using CoPartner and that one attacks but i hate the pattern of which it runs around. So something like CoPartner but insted of putting in a monsters name u have a radius of the area you wish to fight in.
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01/13/2006, 02:17
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#98
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Join Date: Nov 2005
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Choco, I am getting the automatic dc when I login again. This version was working awesome then just now while conquer was running I disabled the oredropper and it dced me. I logged back in but it started doing that auto dc thing again from there.
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01/13/2006, 04:00
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#99
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The miner on this thing works great. I love it! Just wanted to suggest a spot in the ores mined box, or in another box probably, that says how many and what gems you have mined. It's just helpful, I think, espcially if you show the ores. Also, is it at all possible to make it reconnect once you have disconnected? It should be simple, since 2 keystrokes max are needed, but then again my programming knowledge is limited to BASIC  ps: .
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01/13/2006, 05:16
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#100
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Join Date: Apr 2005
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OK, yesterday I rewrote 1/3 of the packet engine, today I might do the other 2/3. The new engine will be optimized for stability, not for code speed.
kikio80:
Most likely, I have no time to test COtobo.
king69_666:
It's possible to do that.
badboyk916:
Upload the WS2_32.dll of your Windows XP SP2 version.
mindxspike:
COtobo can't be easily detected like bjx, it lets CO2 answer all bot check packets and uses random drop coordinates.
shadowkiller:
Perhaps there is an item in your inventory which COtobo doesn't like? Try logging into a character with no equipment/inventory.
Vizzue:
I don't think it's a good idea to display the mined gems because you don't even mine so many. When you found a gem you can look in your inventory or if you got disconnected by the gem disconnector you can see the last gem you mined in the status screen.
Everybody who was asking for a reconnect function:
It will be added once COtobo runs relatively stable, I don't want to add any non-packet bugs yet.
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01/13/2006, 09:46
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#101
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elite*gold: 20
Join Date: Jun 2005
Posts: 1,489
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ok choco i seem to have found a bug..Sometimes when ya kill a metdove and are picking up the mets after killing it i will get a no open slots error and the bot+co crashes even though my inventory is not even half full..I dunno if this was posted allready i'm too lazy to scroll thru all the posts...But other then that i love it!!
Too bad in 4 days it will not work anymore :'( new patch will render this dead along with large metbirds..But i'm enjoying it in the meantime lol
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01/13/2006, 14:47
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#102
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Join Date: Oct 2005
Posts: 98
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has any1 made for other windows to work?
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01/13/2006, 15:06
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#103
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Join Date: Nov 2005
Posts: 622
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Quote:
Originally posted by mootyinurface@Jan 11 2006, 00:41
When I start it at the begining while loading client is says "Unable to hook functions!". I have SP2 anyone know how to fix this?
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Same here, can ANYONE tell how to fix this, I already had those dll's...
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01/13/2006, 15:11
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#104
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Join Date: Apr 2005
Posts: 689
Received Thanks: 212
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Tw3ak:
This bug happens because trading is not supported by the engine yet. If you trade items and later do something with them it will cause COtobo to give you an error message and exit Conquer Online 2.
efrendpalugodjr:
Anyone? COtobo is being developed by 1 person only, and it will not work on other windows versions before it gets stable.
Though, one solution might be copying a working version of WS2_32.dll into your Conquer Online 2 directory, but I won't give any support/help on this.
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01/13/2006, 17:15
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#105
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Join Date: Jun 2005
Posts: 208
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Quote:
Originally posted by chocoman4k@Jan 13 2006, 05:16
OK, yesterday I rewrote 1/3 of the packet engine, today I might do the other 2/3. The new engine will be optimized for stability, not for code speed.
kikio80:
Most likely, I have no time to test COtobo.
king69_666:
It's possible to do that.
badboyk916:
Upload the WS2_32.dll of your Windows XP SP2 version.
mindxspike:
COtobo can't be easily detected like bjx, it lets CO2 answer all bot check packets and uses random drop coordinates.
shadowkiller:
Perhaps there is an item in your inventory which COtobo doesn't like? Try logging into a character with no equipment/inventory.
Vizzue:
I don't think it's a good idea to display the mined gems because you don't even mine so many. When you found a gem you can look in your inventory or if you got disconnected by the gem disconnector you can see the last gem you mined in the status screen.
Everybody who was asking for a reconnect function:
It will be added once COtobo runs relatively stable, I don't want to add any non-packet bugs yet.
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Ok niceness. Now that i know it is possible that you could do this, is it possible that this "may" be a possible future feature in your already awsome COtobo?
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