; *** action packet ***
1C 00 ; size = 28 bytes
F2 03 ; packet type = action
1A E2 54 00 ; key = 0054E21A (can be any number you want)
2C 94 22 00 ; player id (can be any number in action packets)
D1 02 ; x coordinate = 721 (can be anything in action packets)
22 02 ; y coordinate = 546 (can be anything in action packets)
06 00 00 00 ; direction = south-east (see below for more)
01 00 00 00 ; action number = dance1 (see below for more)
7E 00 00 00 ; unknown
; ***
directions:
00 00 00 00 = south-west
01 00 00 00 = west
02 00 00 00 = north-west
03 00 00 00 = north
04 00 00 00 = north-east
05 00 00 00 = east
06 00 00 00 = south-east
07 00 00 00 = south
08 00 00 00 = south west again
09 00 00 00 = west again etc...
ok im working on something... but when logging i get this error
"Action 7000100 and default action 7000100 are not found."
where can i... hum kind of edit Actions to add an action labeled 7000100?, help please
Originally posted by seraphicz@Jul 7 2005, 08:48 i know u trying to create invalid char rite -.-
indeed XD thats why i need the action thingie, to completely log into the server already ran over armor70000000000000000000000000000000000000... error XD, armet thing but this action stuff i cant find it
i dont think so, cause im creating an invalid char that, i think, not even co2 would have, but i could give it a try, can somebody upload CO2 action.dat?
Originally posted by sabbathin@Jul 8 2005, 03:24 i dont think so, cause im creating an invalid char that, i think, not even co2 would have, but i could give it a try, can somebody upload CO2 action.dat?
if you take a monster model as char there is no client that has this model actions in the client action database for player models
so every player gets disconnected i think even gms^^ (goes for C1 and C2 client)
btw. the requested action comes from the model the client reads the possible model animations of the model (stored in the model file) and compares them with the player animation database and because the action is not in there the client gets an error and disconnects
[RELEASE] Conquer Online Launcher (Run your conquer server on a Dynamic IP!) 07/09/2013 - Conquer Online 2 - 6 Replies http://i37.tinypic.com/2053uok.png
Small application i created, Basically its for people who want to run a private server and they have a dynamic IP and because Conquer doesn't accept hostnames such as (No-ip.org) i have created this. It simply gets the hostname from config.ini and gets the ip address then writes the ip address to server.dat then runs conquer.
How to use:
Open config.ini,
1. Edit the darkviper.servegame.org to your hostname (etc blahblah.no-ip.org)
2. Edit...
packets 11/19/2009 - Kal Online - 25 Replies Hey^^
i need some help.
i need to know how the packets of the in engine are crypt?
German:
ich muss wissen wie die packets der int engine verschlüsselt sind.
Packets 07/17/2007 - Cabal Online - 7 Replies Ok, I recorded some packets. I was sitting in desert scream with a level 1 blader.
It had level 1 impact stab.
After three impact stab casts without moving at all, this is what I get:
55 81 8E BF 04 1E 95 22 31 6D 19 49 F4 05 A1 3A 7B A8 8E 68 BA F1 74
68 C5 AD 4A 57 16 FF DF 02 A7 75 89 27 CF C5 E5 6C 43 5C 68 F0 AE 8E
9F 8C D3 2C 70 DA 54 78 D3 B3 74 CF 72 5F 8F 16 B8 5C 0B 13 28 A0 68
Five normal attacks in a row.
Packets 01/23/2006 - Conquer Online 2 - 4 Replies I have try to send and receive packets but nothing if working,
could someone tell me how send a packet to get gold ? :rolleyes:
I think you will say "damn noob" but please... :ops: