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Conquer Packets

Discussion on Conquer Packets within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 07/05/2005, 03:11   #31
 
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how about cyclone?
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Old 07/05/2005, 08:28   #32
 
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Heh If only i could code programs...I think it would be a good idea to make a program to open stashes no matter where you are hehe.
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Old 07/05/2005, 10:57   #33
 
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u only can open stash from some distace of it,
if u are far from it u cant
=\
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Old 07/05/2005, 12:33   #34
 
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Fully decoded the action packet:

; *** action packet ***
1C 00 ; size = 28 bytes
F2 03 ; packet type = action
1A E2 54 00 ; key = 0054E21A (can be any number you want)
2C 94 22 00 ; player id (can be any number in action packets)
D1 02 ; x coordinate = 721 (can be anything in action packets)
22 02 ; y coordinate = 546 (can be anything in action packets)
06 00 00 00 ; direction = south-east (see below for more)
01 00 00 00 ; action number = dance1 (see below for more)
7E 00 00 00 ; unknown
; ***

directions:
00 00 00 00 = south-west
01 00 00 00 = west
02 00 00 00 = north-west
03 00 00 00 = north
04 00 00 00 = north-east
05 00 00 00 = east
06 00 00 00 = south-east
07 00 00 00 = south
08 00 00 00 = south west again
09 00 00 00 = west again etc...

actions:
00 00 00 00 = stand
01 00 00 00 = dance 1 (standard)
02 00 00 00 = dance 2
03 00 00 00 = dance 3
04 00 00 00 = dance 4
05 00 00 00 = dance 5
06 00 00 00 = dance 6
07 00 00 00 = dance 7
08 00 00 00 = dance 8
09 00 00 00 - 95 00 00 00 = stand (reserved)
96 00 00 00 = happy
97 00 00 00 - 9F 00 00 00 = stand (reserved)
A0 00 00 00 = angry
A1 00 00 00 - A9 00 00 00 = stand (reserved)
AA 00 00 00 = sad
AB 00 00 00 - BD 00 00 00 = stand (reserved)
BE 00 00 00 = wave
BF 00 00 00 - C7 00 00 00 = stand (reserved)
C8 00 00 00 = bow
C9 00 00 00 - D1 00 00 00 = stand (reserved)
D2 00 00 00 = kneel
D3 00 00 00 - E5 00 00 00 = stand (reserved)
E6 00 00 00 = cool
E7 00 00 00 - F0 00 00 00 = stand (reserved)
FA 00 00 00 = sit
FB 00 00 00 - 0D 01 00 00 = stand (reserved)
0E 01 00 00 = lie
0F 01 00 00 - FF FF FF FF = stand (reserved)
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Old 07/05/2005, 21:00   #35
 
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is there a way u could get fixed nado with 1 shot? like sending the packet to server which tells them that u'v fixed nado...
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Old 07/06/2005, 08:03   #36
 
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lol that would be extremely nice since I'm a fire tao hehe
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Old 07/06/2005, 08:58   #37
 
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ok... let me quote xtreme co, before u post any ANY! post
it would help very much if you check this before posting
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Old 07/07/2005, 08:40   #38
 
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ok im working on something... but when logging i get this error
"Action 7000100 and default action 7000100 are not found."
where can i... hum kind of edit Actions to add an action labeled 7000100?, help please
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Old 07/07/2005, 08:48   #39
 
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i know u trying to create invalid char rite -.-
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Old 07/07/2005, 08:52   #40
 
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Quote:
Originally posted by seraphicz@Jul 7 2005, 08:48
i know u trying to create invalid char rite -.-
indeed XD thats why i need the action thingie, to completely log into the server already ran over armor70000000000000000000000000000000000000... error XD, armet thing but this action stuff i cant find it

Edit: well as ultima said, it would create a dcer
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Old 07/07/2005, 12:35   #41
 
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yeah those are **** easy i cant find the action things tooo huhuhu
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Old 07/07/2005, 22:50   #42
 
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same lolz..
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Old 07/08/2005, 01:59   #43
 
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Cant you use a co2 action ? Maybe co2 has new actions you could use, so you wouldnt dc only them
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Old 07/08/2005, 03:24   #44
 
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i dont think so, cause im creating an invalid char that, i think, not even co2 would have, but i could give it a try, can somebody upload CO2 action.dat?
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Old 07/08/2005, 03:38   #45
 
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Quote:
Originally posted by sabbathin@Jul 8 2005, 03:24
i dont think so, cause im creating an invalid char that, i think, not even co2 would have, but i could give it a try, can somebody upload CO2 action.dat?
if you take a monster model as char there is no client that has this model actions in the client action database for player models

so every player gets disconnected i think even gms^^ (goes for C1 and C2 client)

btw. the requested action comes from the model the client reads the possible model animations of the model (stored in the model file) and compares them with the player animation database and because the action is not in there the client gets an error and disconnects
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